Results 21 to 30 of about 6,843,658 (362)
Mongoose : throughput redistributing virtual world [PDF]
Metaverses provide a framework for developing distributed 3D Internet applications where users gain presence through the proxy of an avatar. They offer much of the engagement of on line 3D games but support heterogeneous applications.
Miller, Alan Henry David +5 more
core +1 more source
Socio-psychological risks of different generations in the digitalisation of society
Due to the development of digital technologies and the accelerated digitalisation of society, problems of a socio-psychological nature are emerging. The essence, characteristic features and reaction of each generation to modern trends are considered. The
V. N. Voronin +2 more
doaj +1 more source
Students’ Social Apathy in Real and Virtual Worlds: A Comparative Study [PDF]
In recent years, social apathy has been able to attract the attention of sociologists and social psychologists. Thus, the present study addresses the issue of social apathy in the real and virtual worlds. This research, which consists of a social survey,
Seyed Kamaleddin Mousavi +1 more
doaj +1 more source
The Academia Electronica – Vision, Experiment, Future
The paper shows the history of the Academia Electronica – a virtual department of the Jagiellonian University, which has been in operation since 2007 in Second Life 3D graphic environment.
Michał Ostrowicki
doaj +1 more source
A Virtual World Grammar for automatic generation of virtual worlds
11 páginas, 11 figuras.-- El PDF es la versión manuscrita de autor.
Tomas Trescak +2 more
openaire +3 more sources
Driving in the Matrix: Can virtual worlds replace human-generated annotations for real world tasks? [PDF]
Deep learning has rapidly transformed the state of the art algorithms used to address a variety of problems in computer vision and robotics. These breakthroughs have relied upon massive amounts of human annotated training data.
M. Johnson-Roberson +5 more
semanticscholar +1 more source
Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse [PDF]
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in networking techniques such as host migration of instances, mobile ad hoc networking, and ...
Kim J. L. Nevelsteen
semanticscholar +1 more source
The game industry becomes more complicated and has deeply penetrated into the real world in different forms of communication. There is some evidence that "Extended Self" plays a pivotal role in the complex communicative space of conjugation of the real ...
Anna Shavlokhova / Анна Александровна Шавлохова
doaj +1 more source
Usability of Virtual Worlds [PDF]
In recent years virtual worlds left their origins driven by new technologies. As a consequence 3D-based environments moved into business related domains and are used e.g. to support virtual meetings or product presentations. However, enterprises have to consider that a large share of companies' employees still fits to the definition of so-called ...
Lu, Haind +2 more
openaire +1 more source
Linguistic Peculiarities of Game Manuals [PDF]
Modern computer games are gaining popularity in the cultural space. Due to them new modern types of discourse are appeared. The growing role of computer games in various aspects of modern life, the rapid process of complicating their technical parameters
E.O. Samoylova +2 more
doaj +1 more source

