Results 21 to 30 of about 8,126,261 (333)

Virtual World as an Interactive Safety Training Platform

open access: yesInformation, 2021
Virtual training platform allows interactive and engaging learning through practice without exposing trainees to hazards. In the recent pandemic (COVID-19) situation, online training is gaining importance as it allows learning with social distancing ...
Sayli Shiradkar   +3 more
doaj   +1 more source

Socio-psychological risks of different generations in the digitalisation of society

open access: yesВестник университета, 2022
Due to the development of digital technologies and the accelerated digitalisation of society, problems of a socio-psychological nature are emerging. The essence, characteristic features and reaction of each generation to modern trends are considered. The
V. N. Voronin   +2 more
doaj   +1 more source

Digital culture, materiality and Nineteenth-Century studies [PDF]

open access: yes, 2008
The rhetoric of the virtual stubbornly clings to digital culture, even though our experience of working within it is of a resisting medium that only behaves in certain ways.
Mussell, James
core   +2 more sources

Driving in the Matrix: Can virtual worlds replace human-generated annotations for real world tasks? [PDF]

open access: yesIEEE International Conference on Robotics and Automation, 2016
Deep learning has rapidly transformed the state of the art algorithms used to address a variety of problems in computer vision and robotics. These breakthroughs have relied upon massive amounts of human annotated training data.
M. Johnson-Roberson   +5 more
semanticscholar   +1 more source

Virtual reality and its applications in the process of leading military troops

open access: yesRevista Română de Informatică și Automatică, 2023
Virtual reality (VR) has rapidly emerged as a new multidisciplinary research field. In recent years, its scope has grown beyond academic research, and industry is investing significantly in this area, both for research and for the production of VR-based ...
George BUCĂȚA   +3 more
doaj   +1 more source

Explain the concept of property and their types in the virtual world [PDF]

open access: yesپژوهش‌نامه حقوق اسلامی, 2020
In the virtual world, virtual assets are defined as specific software codes thatact like physical objects, personal assets of the real world, or part of reality,and have similar qualities.
Mehdi Panahi   +2 more
doaj   +1 more source

Scholars’ virtual world

open access: yesGlobal Affairs, 2020
The text refers to the current situation of scholars during the pandemic. It points out the problems associated with the lockdown and the consequence of having to work and teach remotely.
openaire   +2 more sources

What is a virtual world? Definition and classification

open access: yesEducational technology research and development, 2018
In 2008, articles by Bell and Schroeder provided an initial platform from which to develop a coherent definition of the term ‘virtual worlds’. Yet over the past ten years, there has been little development of the term.
C. Girvan
semanticscholar   +1 more source

Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri World of Warcraft
Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game World of Warcraft

open access: yesStudia Mythologica Slavica, 2015
The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the
Simona Klaus
doaj   +1 more source

TOWARDS A ‘HETEROTOPOLOGY’ OF GAMING: FROM AZEROTH TO SANCTUARY

open access: yesAnthropological Researches and Studies, 2019
Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined ...
Mihai BURLACU
doaj   +1 more source

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