Results 21 to 30 of about 184,866 (267)
Linguistic Peculiarities of Game Manuals [PDF]
Modern computer games are gaining popularity in the cultural space. Due to them new modern types of discourse are appeared. The growing role of computer games in various aspects of modern life, the rapid process of complicating their technical parameters
E.O. Samoylova +2 more
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The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the
Simona Klaus
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TOWARDS A ‘HETEROTOPOLOGY’ OF GAMING: FROM AZEROTH TO SANCTUARY
Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined ...
Mihai BURLACU
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TRANSLATION OF VIRTUAL FICTION WORLDS IN THE ASPECT OF RECEPTIVE COMPETENCE DEVELOPMENT
This article offers an analysis of the main dilemmas that the translator has to face while working with texts that explicate the virtual fiction world based on the socio-cultural specifiers of the original language culture.
S. N. Bredikhin, T. R. Kotieva
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Computer Vision in the Metaverse
Metaverse is a rapidly developing new technology today. The purpose of this article is to examine this technology from a computer vision and general perspective. In this study, a comprehensive review of Metaverse concepts in computer vision has been made.
Şevval Uyanık, Kemal Gökhan Nalbant
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To Be or Not Be Human-Like in Virtual World
The main objective is a double one. First and foremost, it is a question of showing that foot-in-the-door as a proven behavioral influence technique in offline interactions maintains its efficiency in online interactions.
Laura Barbier, Valerie Fointiat
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Building Korean DMZ Metaverse Using a Web-Based Metaverse Platform
Metaverse is a compound word of “Meta” and “Universe”, meaning a world that transcends reality, a new virtual world. Due to the COVID-19 pandemic, non-face-to-face further accelerated the activation of the Metaverse.
Sangsu Choi +6 more
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Consumers’ Adoption and Use of E-Currencies in Virtual Markets in the Context of an Online Game
Virtual worlds have created unique economies whose outcome is e-currencies, which link the electronic universe and reality. This article aims to examine how perceived usefulness, perceived ease of use, perceived risks, and perceived trust significantly ...
Magdalena Gawron, Artur Strzelecki
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KONSTRUKSI IDENTITAS MUSLIM DI MEDIA BARU
1n his book, The Question of Cultural Identity, Stuart Hall states that the inventions in this modern era has brought a new development and transformed the concept of individualism.
Rulli Nasrullah
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A Method to Establish a Synthetic Image Dataset of Stored-Product Insects for Insect Detection
In recent years, deep-learning models have resulted in significant progress in insect recognition. However, training deep neural networks requires a large amount of data, and data collection and labeling are time consuming and labor intensive. This study
Jiangtao Li +4 more
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