Results 31 to 40 of about 6,843,658 (362)

Detection of Deception in a Virtual World [PDF]

open access: yes, 2013
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text ...
Collister, Lauren B   +1 more
core   +1 more source

Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri World of Warcraft
Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game World of Warcraft

open access: yesStudia Mythologica Slavica, 2015
The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the
Simona Klaus
doaj   +1 more source

The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality

open access: yesWorld Psychiatry, 2021
As the COVID‐19 pandemic has largely increased the utilization of telehealth, mobile mental health technologies – such as smartphone apps, virtual reality, chatbots, and social media – have also gained attention.
J. Torous   +9 more
semanticscholar   +1 more source

2021 International Conference on Virtual Rehabilitation Proceedings

open access: yes, 2021
Temple University. College of Public HealthInternational Conference on Virtual Rehabilitation 2021 is the 13th edition of the conference series, which is now the official conference of the International Society for Virtual Rehabilitation.
Kukshinov|   +6 more
core   +1 more source

TOWARDS A ‘HETEROTOPOLOGY’ OF GAMING: FROM AZEROTH TO SANCTUARY

open access: yesAnthropological Researches and Studies, 2019
Objectives. In this article, Michel Foucault’s (1967) theoretical insights regarding heterotopias are reconsidered, in order to determine whether his ‘heterotopology’ can be mirrored in several virtual worlds that are constantly redefined and reimagined ...
Mihai BURLACU
doaj   +1 more source

Computer Vision in the Metaverse

open access: yesJournal of Metaverse, 2021
Metaverse is a rapidly developing new technology today. The purpose of this article is to examine this technology from a computer vision and general perspective. In this study, a comprehensive review of Metaverse concepts in computer vision has been made.
Şevval Uyanık, Kemal Gökhan Nalbant
doaj  

TRANSLATION OF VIRTUAL FICTION WORLDS IN THE ASPECT OF RECEPTIVE COMPETENCE DEVELOPMENT

open access: yesГуманитарные и юридические исследования, 2021
This article offers an analysis of the main dilemmas that the translator has to face while working with texts that explicate the virtual fiction world based on the socio-cultural specifiers of the original language culture.
S. N. Bredikhin, T. R. Kotieva
doaj   +1 more source

To Be or Not Be Human-Like in Virtual World

open access: yesFrontiers in Computer Science, 2020
The main objective is a double one. First and foremost, it is a question of showing that foot-in-the-door as a proven behavioral influence technique in offline interactions maintains its efficiency in online interactions.
Laura Barbier, Valerie Fointiat
doaj   +1 more source

Building Korean DMZ Metaverse Using a Web-Based Metaverse Platform

open access: yesApplied Sciences, 2022
Metaverse is a compound word of “Meta” and “Universe”, meaning a world that transcends reality, a new virtual world. Due to the COVID-19 pandemic, non-face-to-face further accelerated the activation of the Metaverse.
Sangsu Choi   +6 more
doaj   +1 more source

Consumers’ Adoption and Use of E-Currencies in Virtual Markets in the Context of an Online Game

open access: yesJournal of Theoretical and Applied Electronic Commerce Research, 2021
Virtual worlds have created unique economies whose outcome is e-currencies, which link the electronic universe and reality. This article aims to examine how perceived usefulness, perceived ease of use, perceived risks, and perceived trust significantly ...
Magdalena Gawron, Artur Strzelecki
doaj   +1 more source

Home - About - Disclaimer - Privacy