Results 31 to 40 of about 8,126,261 (333)

Material and Socio-Cognitive Effects of Immersive Virtual Reality in a French Secondary School: Conditions for Innovation

open access: yesEducation Sciences, 2023
The dissemination of innovative pedagogies in French secondary education, under the effect of both educational policies and the spontaneous action of teachers, raises the question of the socio-cognitive and material conditions of the design ...
Martine Gadille   +2 more
doaj   +1 more source

The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality

open access: yesWorld Psychiatry, 2021
As the COVID‐19 pandemic has largely increased the utilization of telehealth, mobile mental health technologies – such as smartphone apps, virtual reality, chatbots, and social media – have also gained attention.
J. Torous   +9 more
semanticscholar   +1 more source

Computer Vision in the Metaverse

open access: yesJournal of Metaverse, 2021
Metaverse is a rapidly developing new technology today. The purpose of this article is to examine this technology from a computer vision and general perspective. In this study, a comprehensive review of Metaverse concepts in computer vision has been made.
Şevval Uyanık, Kemal Gökhan Nalbant
doaj  

The Impacts of Online Experience on Health and Well-Being: The Overlooked Aesthetic Dimension

open access: yesVirtual Worlds, 2023
It is well-recognized that online experience can carry profound impacts on health and well-being, particularly for young people. Research has already documented influences from cyberbullying, heightened feelings of inadequacy, and the relative decline of
Tim Gorichanaz   +3 more
doaj   +1 more source

Developing a Second Life virtual field trip for university students: an action research approach [PDF]

open access: yes, 2012
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtual world, Second Life, in higher education teaching.
Andrews, Lynda   +2 more
core   +2 more sources

To Be or Not Be Human-Like in Virtual World

open access: yesFrontiers in Computer Science, 2020
The main objective is a double one. First and foremost, it is a question of showing that foot-in-the-door as a proven behavioral influence technique in offline interactions maintains its efficiency in online interactions.
Laura Barbier, Valerie Fointiat
doaj   +1 more source

Detection of Deception in a Virtual World [PDF]

open access: yes, 2013
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text ...
Collister, Lauren B
core   +3 more sources

Copy-Right for Software and Computer Games: Strategies and Challenges [PDF]

open access: yesTaḥqīqāt-i Farhangī-i Īrān, 2009
Copy-right has been initially used in cultural and art industries. From that time there have been two different approaches to the matter: the commercial-economic approach which is concerned with the rights of suppliers and investors; and the other ...
Hojatollah Ayoubi
doaj   +1 more source

The Legal and Tax Dimension of Metaverse

open access: yesMaliye Çalışmaları Dergisi, 2023
Human life changes as technology advances. The virtual universe, also known as the metaverse, is the final transition point. Unlike previous work on the Metaverse based on Second Life, the current Metaverse is based on the social values of Generation Z ...
Ceyda Kükrer
doaj   +1 more source

‘Adult’ youth in the contemporary social space of Russia

open access: yesRUDN journal of Sociology, 2022
The study of the contemporary youth problems is impossible without generational analysis which provides methodological grounds for understanding the youth’s place in the social space, their functions and identification practices in the context of ...
L. A. Belyaeva
doaj   +1 more source

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