Results 51 to 60 of about 6,843,658 (362)

Efficient Peer-to-Peer Content Sharing for Learning in Virtual Worlds [PDF]

open access: yesJournal of Universal Computer Science, 2019
Virtual world technologies provide new and immersive space for learning, training, and education. They are enabled by the content creation and content sharing function for allowing users to create and interoperate various learning objects. Unfortunately,
Bingqing Shen, Jingzhi Guo
doaj   +3 more sources

Pathways and pitfalls: a qualitative study of student experiences in biomedical science education

open access: yesFEBS Open Bio, EarlyView.
Biomedical science students from underrepresented backgrounds face barriers including financial strain, disrupted laboratory access and cultural exclusion. Peer networks provide vital support when institutional systems are difficult to navigate. To create inclusive learning environments and achieve academic success, educators should blend active, hands‐
Olivia J. Russell   +8 more
wiley   +1 more source

Pedagogical Conversational Agents in Virtual Worlds

open access: yesE-learning and Education, 2023
Pedagogical conversational agents (PCAs) in virtual worlds are increasingly used in the field of education. This is evidenced by the trend of increased publications in this area.
Heidi Rinn   +5 more
doaj  

Artificial Intelligence and Mental Well‐Being in Adult Education: Implications for Practice and Professional Responsibility

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Mental well‐being is central to adult learner success, yet many adult education institutions lack capacity to provide timely and accessible support. This article examines how artificial intelligence (AI) can strengthen mental health–adjacent supports in adult and continuing higher education, with attention to professional practice and ...
Adam L. McClain, Thomas Wade
wiley   +1 more source

A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality

open access: yesFrontiers in Virtual Reality, 2022
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the ...
M. Slater   +5 more
semanticscholar   +1 more source

Human factors consideration in the interaction process with virtual environment [PDF]

open access: yes, 2010
Newrequirements are needed by industry for computer aided design (CAD) data. Some techniques of CAD data management and the computer power unit capabilities enable an extraction of a virtual mock-up for an interactive use.
MERIENNE, Frédéric
core  

Normal‐Appearing White Matter Injury Mediates Chronic Deep Venous Hypoxia and Disease Progression in Multiple Sclerosis

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective To explore how cerebral hypoxia and Normal‐Appearing White Matter (NAWM) integrity affect MS lesion burden and clinical course. Methods Seventy‐nine MS patients, including 13 clinically isolated syndrome (CIS) patients and 66 relapsing–remitting multiple sclerosis (RRMS) patients, and 44 healthy controls (HCs) were recruited from ...
Xinli Wang   +8 more
wiley   +1 more source

Virtual Theater, or about Searching for A New Form of Theater Online

open access: yesОткрытое образование (Москва)
They have been talking about the search for a new form of theater for a long time, but in addition to the online broadcast of the stage play or the actor’s performance via videoconference with the reading of the literary text, no ideas are offered ...
Natalia V. Nikulicheva   +2 more
doaj   +1 more source

COVID‑19 Pandemia from the Financial Perspective: the Interference of Real and Virtual World

open access: yesEkonomista, 2022
Mass vaccination of the population in some countries of the world and the advantage in these countries of the number of people who recovered over the number of those who fell ill slowly allows them to divide the time before and after the COVID‑19 ...
Jan Krzysztof Solarz   +1 more
doaj   +1 more source

Social movements in world of warcraft [PDF]

open access: yes, 2011
Virtual worlds provide new forms of social interaction. They offer alternative spaces where social functions can be carried out in online three-dimensional virtual environments.
Mckenna, Brad   +6 more
core  

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