Results 61 to 70 of about 8,126,261 (333)

Pedagogical Conversational Agents in Virtual Worlds

open access: yesE-learning and Education, 2023
Pedagogical conversational agents (PCAs) in virtual worlds are increasingly used in the field of education. This is evidenced by the trend of increased publications in this area.
Heidi Rinn   +5 more
doaj  

A comparison of consumers’ brand attitude and brand image between virtual worlds and websites - differences in high and low brand familiarity levels

open access: yesCogent Social Sciences, 2023
Numerous companies have engaged in managing their brands in virtual worlds. This study intends to explore whether the strategy of utilizing virtual worlds has a significantly larger effect on consumers’ brand attitude and brand image than the traditional
Pei-Hsuan Hsieh   +2 more
doaj   +1 more source

From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds [PDF]

open access: yes, 2008
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio‐political impact of virtual world learning on higher education remains under‐researched ...
Savin-Baden, Maggi
core   +3 more sources

Normal‐Appearing White Matter Injury Mediates Chronic Deep Venous Hypoxia and Disease Progression in Multiple Sclerosis

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective To explore how cerebral hypoxia and Normal‐Appearing White Matter (NAWM) integrity affect MS lesion burden and clinical course. Methods Seventy‐nine MS patients, including 13 clinically isolated syndrome (CIS) patients and 66 relapsing–remitting multiple sclerosis (RRMS) patients, and 44 healthy controls (HCs) were recruited from ...
Xinli Wang   +8 more
wiley   +1 more source

Virtual to Real Reinforcement Learning for Autonomous Driving

open access: yes, 2017
Reinforcement learning is considered as a promising direction for driving policy learning. However, training autonomous driving vehicle with reinforcement learning in real environment involves non-affordable trial-and-error. It is more desirable to first
Lu, Cewu   +3 more
core   +1 more source

Comparing the Effect of Semi‐Immersive Virtual Reality, Computerized Cognitive Training, and Traditional Rehabilitation on Cognitive Function in Multiple Sclerosis: A Randomized Clinical Trial

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Cognitive impairment is a common non‐motor symptom in Multiple Sclerosis (MS), negatively affecting autonomy and Quality of Life (QoL). Innovative rehabilitation strategies, such as semi‐immersive virtual reality (VR) and computerized cognitive training (CCT), may offer advantages over traditional cognitive rehabilitation (TCR ...
Maria Grazia Maggio   +8 more
wiley   +1 more source

Virtual Theater, or about Searching for A New Form of Theater Online

open access: yesОткрытое образование (Москва)
They have been talking about the search for a new form of theater for a long time, but in addition to the online broadcast of the stage play or the actor’s performance via videoconference with the reading of the literary text, no ideas are offered ...
Natalia V. Nikulicheva   +2 more
doaj   +1 more source

Virtual worlds: Relationship between real life and experience in Second Life

open access: yesInternational Review of Research in Open and Distributed Learning, 2013
Due to the unique applications of virtual reality in many modern contexts, Second Life (SL) offers inimitable opportunities for research and exploration and experiential learning as part of a distance learning curriculum assignment.
Scott P. Anstadt   +3 more
doaj   +1 more source

Possible Worlds, Virtual Worlds

open access: yes, 2019
This article deals upon the difficulty question of the ontological status of the virtual 1) through a the comparison between actual worlds, fictional worlds in literature and film and online worlds from the perspective of modalities (alethic, epistemic, deontological and axiological).
openaire   +2 more sources

Body parts [PDF]

open access: yes, 2010
In this project, the artist wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. An art installation created in the virtual world of Second Life®, which is meant to be accessed with site ...
Ayiter, Elif
core   +1 more source

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