Results 201 to 210 of about 975,791 (274)

The prevalence of eating difficulties in children and young people in England: A large, cross‐sectional school survey

open access: yesJCPP Advances, EarlyView.
Abstract Background Accurate population prevalence estimates of eating difficulties in children and young people provide essential information for the design and implementation of prevention efforts. We aimed to (I) explore the proportion of students reporting eating difficulties in a large English secondary school sample, (II) analyse factors ...
Clara Faria   +5 more
wiley   +1 more source

Investigating the toll of childhood socioeconomic disadvantage on adolescent mental health in three UK cohorts

open access: yesJCPP Advances, EarlyView.
Abstract Background Low socioeconomic position (SEP) in childhood is robustly associated with adolescent mental health difficulties, yet this relationship is changing over time due to contextual and conceptual differences in these constructs. Consistent SEP and mental health data from different cohorts are required to understand changes over time ...
Caitlyn Rawers   +3 more
wiley   +1 more source

Effectiveness of a blended online behavioral parent training program for Vietnamese parents of children with ADHD: A randomized controlled trial with 3‐month follow‐up

open access: yesJCPP Advances, EarlyView.
Abstract Background Behavioral parent training (BPT) is an evidence‐based intervention for children with attention‐deficit/hyperactivity disorder (ADHD); however, evidence from low‐ and middle‐income Asian countries remains scarce. This randomized controlled trial evaluated a culturally adapted blended BPT program for Vietnamese parents of elementary ...
Tran Thanh Nam   +4 more
wiley   +1 more source

Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis

open access: yesGlobal Business and Organizational Excellence, EarlyView.
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma   +4 more
wiley   +1 more source

Identifying the pathways to increased death literacy: Building a conceptual causal model through a mixed-methods pragmatic ESC-DAGs approach. [PDF]

open access: yesPalliat Care Soc Pract
Verhue A   +6 more
europepmc   +1 more source

AI‐Driven Risk Governance for SMEs: From Predictive Analytics to Strategic Competitiveness

open access: yesStrategic Change, EarlyView.
ABSTRACT Small and medium‐sized enterprises (SMEs) remain highly exposed to financial distress due to limited resources, volatile markets, and governance constraints. Traditional risk management often lacks a strategic and anticipatory orientation, highlighting the need for risk governance frameworks that integrate forecasting and adaptability.
Davide Liberato lo Conte   +3 more
wiley   +1 more source

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