Results 101 to 110 of about 92,080 (309)
Background/Objectives: Lidocaine is a widely used local anesthetic, but injections and topical creams are often painful or slow in onset. This study aimed to develop dissolving microneedles incorporating lidocaine hydrochloride for rapid and convenient ...
Su Young Jin +4 more
doaj +1 more source
Today, households worldwide are being increasingly connected. Mobile devices and embedded systems carry out many tasks supported by applications which are based on artificial intelligence algorithms with the aim of leading homes to be smarter. One of the
Jesús Fontecha +2 more
doaj +1 more source
Auditory–Tactile Congruence for Synthesis of Adaptive Pain Expressions in RoboPatients
In this work, we explore auditory–tactile congruence for synthesizing adaptive vocal pain expressions in robopatients. Using a robopatient platform that integrates vocal pain sounds with palpation forces, we conducted 7680 trials across 20 participants.
Saitarun Nadipineni +4 more
wiley +1 more source
The role of line managers in employee voice systems
The notion of employee voice has been well established in the earlier chapters of this volume. Simply put, we are defining employee voice as the way employees are provided with an opportunity to have a 'say' over decisions that are made within ...
Townsend, Keith, Townsend, K
core +1 more source
This study explores how information processing is distributed between brains and bodies through a codesign approach. Using the “backpropagation through soft body” framework, brain–body coupling agents are developed and analyzed across several tasks in which output is generated through the agents’ physical dynamics.
Hiroki Tomioka +3 more
wiley +1 more source
Non-speech Voice for Sonic Interaction: A Catalogue [PDF]
This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design.
Davide Rocchesso +4 more
core +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Word Play: A History of Voice Interaction in Digital Games
The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology ...
Fraser Allison +2 more
core +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
Interactions of voice quality settings
This paper aims at investigating the possible interactions of the voice quality settings (VQS) related to vocal tract (supralaryngeal) and phonatory (laryngeal) activities in the Vocal Profile Analysis Scheme (VPAS), based on Laver’s model. The corpus was composed of semi-spontaneous speech samples and repetitions of key-sentences (designed for voice ...
Camargo, Zuleica, Rilliard, Albert
openaire +2 more sources

