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XRDS: Crossroads, The ACM Magazine for Students, 2022
After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."
Cyan DeVeaux, Jeremy Bailenson
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After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."
Cyan DeVeaux, Jeremy Bailenson
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SIGGRAPH ASIA 2016 Emerging Technologies, 2016
Emotion hacking virtual reality (EH-VR) system is an interactive system that hacks one's heartbeat and controls it to accelerate scary VR experience. The EH-VR system provides vibrotactile biofeedback, which resembles a heartbeat, from the floor. The system determines false heartbeat frequency by detecting user's heart rate in real time and calculates ...
Ryoko Ueoka +2 more
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Emotion hacking virtual reality (EH-VR) system is an interactive system that hacks one's heartbeat and controls it to accelerate scary VR experience. The EH-VR system provides vibrotactile biofeedback, which resembles a heartbeat, from the floor. The system determines false heartbeat frequency by detecting user's heart rate in real time and calculates ...
Ryoko Ueoka +2 more
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VR Sickness Versus VR Presence: A Statistical Prediction Model
IEEE Transactions on Image Processing, 2021Although it is well-known that the negative effects of VR sickness, and the desirable sense of presence are important determinants of a user's immersive VR experience, there remains a lack of definitive research outcomes to enable the creation of methods to predict and/or optimize the trade-offs between them.
Woojae Kim +2 more
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A VR Music Learning Application VR-DRUM
Theoretical and Natural Science, 2023With the explosion of the MetaVerse concept and the burgeoning of VR (Virtual Reality) technology, VR has been applied in diverse scenariosfor examplesocial networking, games, education, online retail, house inspections, exhibition tours, training, virtual concerts and so on.
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Emersive VR: An expanded immersive VR practice
Virtual Creativity, 2021Creating an immersive isolated virtual environment is the canon in the current mainstream virtual reality (VR) practice and design. Audiences are usually situated in a singular and complete form of space in VR to receive the fully immersive experience. Nevertheless, in this article, I propose a different way of thinking about the practice and design of
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