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Learning about VR in VR

XRDS: Crossroads, The ACM Magazine for Students, 2022
After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."
Cyan DeVeaux, Jeremy N. Bailenson
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FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly

Cyberpsychology, Behavior, and Social Networking, 2021
Frailty is a preclinical condition that worsens physical health and quality of life. One of the most frequent symptoms of frailty is an increased risk of falling. It is estimated that one out of three elderly people falls at least once a year, with important consequences both for the autonomy of the individual and for the cognitive functioning and ...
Riva G., Tuena C.
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PathoGenius VR

Proceedings of the 8th ACM International Symposium on Pervasive Displays, 2019
Extensive training is mandatory for medical students during their academic studies. However, the shortage of training personnel, patients' safety, scarcity of equipment are the key limitations that hinder the training process. To address these challenges, we built PathogeniusVR, a virtual reality application for training physicians to interact and ...
Elhassan Makled   +5 more
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VR interactions

ACM SIGGRAPH 2017 Courses, 2017
VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of ...
Jason Jerald   +2 more
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