Results 51 to 60 of about 334,670 (345)

Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective

open access: yesOptica, 2020
Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of ...
Chenliang Chang   +4 more
semanticscholar   +1 more source

Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development

open access: yesInternational Conference on Human Factors in Computing Systems, 2021
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best practices.
Veronika Krauß   +3 more
semanticscholar   +1 more source

Modeling of Nonlinear Dynamic Processes of Human Movement in Virtual Reality Based on Digital Shadows

open access: yesComputation, 2023
In virtual reality (VR) systems, a problem is the accurate reproduction of the user’s body in a virtual environment using inverse kinematics because existing motion capture systems have a number of drawbacks, and minimizing the number of key tracking ...
Artem Obukhov   +3 more
doaj   +1 more source

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques

open access: yesInternational Conference on Human Factors in Computing Systems, 2021
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques.
Massimiliano Di Luca   +3 more
semanticscholar   +1 more source

aggliu/VR-Galaxies-Viewer: VR-Galaxies-Viewer 0.9 [PDF]

open access: yes, 2021
A scientific research tool for visualizing galaxy populations. This particular application is focused on E+A galaxies and candidates in four nearby clusters of galaxies. Uses Unity and is targeted for Oculus VR platforms. Incorporates code from https:/
aggliu
core   +1 more source

Examination of the Accuracy of Movement Tracking Systems for Monitoring Exercise for Musculoskeletal Rehabilitation

open access: yesSensors, 2023
When patients perform musculoskeletal rehabilitation exercises, it is of great importance to observe the correctness of their performance. The aim of this study is to increase the accuracy of recognizing human movements during exercise.
Artem Obukhov   +6 more
doaj   +1 more source

Application of Virtual Reality as a Method of First Aid Training – Results of Survey Research Conducted among the Construction Faculty Students [PDF]

open access: yesSafety & Fire Technology
Aim: The survey focused on the assessment of students' knowledge after first aid training carried out using two methods. In order to check the effectiveness and compare both methods, standard training with the use of training phantoms and a BLS and AED ...
Natalia Schmidt-Polończyk   +1 more
doaj   +1 more source

Personal identifiability of user tracking data during observation of 360-degree VR video

open access: yesScientific Reports, 2020
Virtual reality (VR) is a technology that is gaining traction in the consumer market. With it comes an unprecedented ability to track body motions. These body motions are diagnostic of personal identity, medical conditions, and mental states.
M. R. Miller   +4 more
semanticscholar   +1 more source

Can Terahertz Provide High-Rate Reliable Low-Latency Communications for Wireless VR? [PDF]

open access: yesIEEE Internet of Things Journal, 2020
Wireless virtual reality (VR), a key 3GPP use case of emerging cellular systems, imposes new visual and haptic requirements directly linked to the Quality of Experience (QoE) of VR users.
C. Chaccour   +4 more
semanticscholar   +1 more source

MEC-Assisted Immersive VR Video Streaming Over Terahertz Wireless Networks: A Deep Reinforcement Learning Approach

open access: yesIEEE Internet of Things Journal, 2020
Immersive virtual reality (VR) video is becoming increasingly popular owing to its enhanced immersive experience. To enjoy ultrahigh resolution immersive VR video with wireless user equipments, such as head-mounted displays (HMDs), ultralow-latency ...
Jianbo Du, Junxuan Wang, Xiaoli Chu
semanticscholar   +1 more source

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