Results 31 to 40 of about 334,670 (345)

Activity of sotorasib against brain metastases from NSCLC harboring KRAS p.G12C mutation: a case report

open access: yesDrug Target Insights, 2023
In the CodeBreaK 100 phase 2 study, sotorasib was active for patients with metastatic non-small cell lung cancer (NSCLC) harboring Kirsten rat sarcoma viral oncogene homologue (KRAS) p.G12C mutation.
Alessandro Inno   +6 more
doaj   +1 more source

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

open access: yesJournal on Multimodal User Interfaces, 2022
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR technology in light of recent technological advancements (e.g ...
S. Vlahović   +2 more
semanticscholar   +1 more source

VR: Time Machine [PDF]

open access: yes, 2020
Time Machine is an immersive Virtual Reality installation that explains – in simple terms – the Striatal Beat Frequency (SBF) model of time perception. The installation was created as a collaboration between neuroscientists within the field of time perception along with a team of digital designers and audio composers/engineers.
Doros Polydorou   +3 more
openaire   +2 more sources

Il corpo e il testo: il corpo nella realtà aumentata

open access: yesGiornale italiano di educazione alla salute, sport e didattica inclusiva, 2020
È convinzione diffusa che la realtà aumentata e la realtà virtuale abbiano trovato nel campo dell’educazione un’area in cui dispiegare compiutamente il proprio potenziale.
pio alfredo Di Tore, Giovanni Arduini
doaj   +1 more source

First-line tepotinib for a very elderly patient with metastatic NSCLC harboring MET exon 14 skipping mutation and high PD-L1 expression

open access: yesDrug Target Insights, 2023
Optimal treatment for metastatic non-small cell lung cancer (NSCLC) with mesenchymal epithelial transition gene (MET) exon 14 skipping mutation has not been established yet.
Alessandro Inno   +7 more
doaj   +1 more source

VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

open access: yesApplied Sciences, 2022
In recent years, the use of VR games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game ...
A. Theodoropoulos, Angeliki Antoniou
semanticscholar   +1 more source

Development of BIM, IoT and AR/VR technologies for fire safety and upskilling

open access: yes, 2021
High-rise building fires can pose a significant threat to occupants and firefighters. The state-of-the-art technologies such as sensor-based Internet of Things (IoT), Building Information Modelling (BIM), Virtual Reality (VR) and Augmented Reality (AR ...
Haosen Chen   +3 more
semanticscholar   +1 more source

sheaduarte/Multisensory-Causal-Inference-VR: [PDF]

open access: yes, 2022
Multisensory causal inference VR task made in Unity for Vive Pro Eye ...
Shea E. Duarte
core   +1 more source

Evaluating degree of amenity in train cabin lighting and color using NIRS

open access: yesNihon Kikai Gakkai ronbunshu, 2019
Interior design of train cabins play an important role in providing comfortable transportation, since visual stimuli have major psychological impact on passengers.
Michiko TANAKA   +5 more
doaj   +1 more source

VR--two-way [PDF]

open access: yes, 2023
Dataset that contains all the experiments done with zebrafish where we had them swim in VR and interact with a virtual conspecific. Here we had two-way interactions (i.e. the virtual fish was responding to the real fish).
Guy Amichay (17014164)
core   +1 more source

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