Results 11 to 20 of about 261,528 (278)
VR-Rides: Interactive VR games for health
VR Rides is a virtual reality game that aims to engage older adults in physical and cognitive exercise to reduce their risk of developing dementia. The experience combines a recumbent tricycle, real-world imagery (sourced from Google Streetview), an ...
D Milne (9882782) +3 more
core +2 more sources
Multimodality in VR: A Survey [PDF]
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR and its role and benefits in user experience ...
Daniel Martin +4 more
openaire +6 more sources
In this paper we describe the concept and design objectives of VR/Urban's media intervention tool SMSlingshot, which was presented at the Riga White Night Arts Festival 2009 for the first ...
Fischer, P. T. +3 more
core +4 more sources
VR or not VR – an eeZee question? [PDF]
Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods ...
Wolfgang Dokonal +2 more
openaire +1 more source
The Analysis of design and manufacturing tasks using haptic and immersive VR - Some case studies [PDF]
The use of virtual reality in interactive design and manufacture has been researched extensively but the practical application of this technology in industry is still very much in its infancy.
Ritchie, J.M. +4 more
core +4 more sources
Evaluating VR Sickness in VR Locomotion Techniques
VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR ...
Thomas Van Gemert, Joanna Bergström
openaire +4 more sources
In this paper we describe the concept and design objectives of VR/Urban's media intervention tool SMSlingshot, which was presented at the Riga White Night Arts Festival 2009 for the first time.
Fischer, P. T. +3 more
openaire +2 more sources
Time Machine is an immersive Virtual Reality installation that explains – in simple terms – the Striatal Beat Frequency (SBF) model of time perception. The installation was created as a collaboration between neuroscientists within the field of time perception along with a team of digital designers and audio composers/engineers.
Doros Polydorou +3 more
openaire +2 more sources
Design and implementation of 3D image sensor based on FPGA
Aiming at the problems of large volume and expensive price of existing 3D shooting equipment, a miniature embedded 3D image sensor is designed by using FPGA high-speed parallel processing capability and image sensor.
Liu Xing +3 more
doaj +1 more source
In the CodeBreaK 100 phase 2 study, sotorasib was active for patients with metastatic non-small cell lung cancer (NSCLC) harboring Kirsten rat sarcoma viral oncogene homologue (KRAS) p.G12C mutation.
Alessandro Inno +6 more
doaj +1 more source

