Results 1 to 10 of about 545 (150)

Augmenting Microsoft's HoloLens with vuforia tracking for neuronavigation

open access: yesHealthcare Technology Letters, 2018
Major hurdles for Microsoft's HoloLens as a tool in medicine have been accessing tracking data, as well as a relatively high-localisation error of the displayed information; cumulatively resulting in its limited use and minimal quantification.
Jef Vandemeulebroucke   +2 more
exaly   +6 more sources

Augmented Reality Application Development using Unity and Vuforia [PDF]

open access: yesInterdisciplinary Description of Complex Systems, 2023
This article presents a method to develop an application based on Augmented Reality technology in a Unity development environment. The article presents two test scenarios that give an insight into the possibilities of augmented reality applications.
János Simon
doaj   +4 more sources

A systematic comparison of the accuracy of monocular RGB tracking and LiDAR for neuronavigation [PDF]

open access: yesHealthcare Technology Letters, 2022
With the advent of augmented reality (AR), the use of AR‐guided systems in the field of medicine has gained traction. However, the wide‐scale adaptation of these systems requires highly accurate and reliable tracking.
Talha Khan   +3 more
doaj   +2 more sources

Aplikasi Augmented Reality Berbasis Vuforia dan Unity Pada Pemasaran Mobil

open access: yesJISA (Jurnal Informatika dan Sains), 2020
In the current era of globalization, world development is increasingly difficult. Companies are required to be more innovative and creative in the marketing strategy of goods or services.
Fransisca Kristina Mega
doaj   +3 more sources

A Case Study of the Health of an Augmented Reality Software Ecosystem: Vuforia [PDF]

open access: yesLecture Notes in Business Information Processing, 2016
Augmented Reality is becoming increasingly popular. Thesuccess of a platform is typically observed by measuring the health ofthe software ecosystem surrounding it. In this paper, we take a closerlook at the Vuforia ecosystem’s health by mining the Vuforia platformapplication repository.
Slinger Jansen, Jansen Slinger
exaly   +4 more sources

Implementation of Augmented Reality Technology in Sangiran Museum with Vuforia

open access: yesIOP Conference Series: Materials Science and Engineering, 2018
Archaeological object is an evidence of life on ancient relics which has a lifespan of millions years ago. The discovery of this ancient object by the Museum Sangiran then is preserved and protected from potential damage. This research will develop Augmented Reality application for the museum that display a virtual information from ancient object on ...
F A Purnomo   +4 more
exaly   +2 more sources

Analisis Efektivitas Markerless Mid Air Vuforia dalam Pembelajaran AR Tata Surya

open access: yesTechno.Com
Penelitian ini bertujuan untuk mengembangkan dan menguji aplikasi Augmented Reality (AR) berbasis metode markerless dengan pendekatan mid air untuk meningkatkan efektivitas pembelajaran tata surya. Aplikasi ini dirancang untuk mengatasi keterbatasan pada
Indra Febryan Noor, Ika Asti Astuti
doaj   +2 more sources

Augmented Reality (AR) Solar System Objects Based on Marker-Based 3D

open access: yesCoreID Journal, 2023
This research implements Augmented Reality (AR) technology in solar system learning using a marker-based 3D object recognition method. The aim of this research is to create an interactive and immersive experience for users to learn about the solar system
Naufal Zaki, Nur Kholis Majid
doaj   +1 more source

Implementation of Augmented Reality for Introduction To Android Based Mammalian Animals Using The Marker Based Tracking Method

open access: yesJISA (Jurnal Informatika dan Sains), 2020
Augmented Reality is a technology on 2-dimensional and 3-dimensional virtual objects that are combined into the real environment that is around us. With the ability of Augmented Reality that is able to change the atmosphere of children’s learning that ...
Mikhael Kristian   +2 more
doaj   +1 more source

APLIKASI AUGMENTED REALITY PADA BUKU CERITA BILINGUAL “THE SHRIMP AND THE CRAB”

open access: yesPaedagoria, 2020
Abstrak: Tujuan dari penelitian ini membahas mengenai pengembangan aplikasi berbasis teknologi augmented reality pada buku cerita berjudul “The Shrimp and The Crab” studi kasus SD Negeri 2 Tibubeneng.
Gusti Ayu Putu Mitha Karisma Dewi   +2 more
doaj   +1 more source

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