Implementing artificial intelligence education for middle school technology education in Republic of Korea. [PDF]
Park W, Kwon H.
europepmc +1 more source
PEMANFAATAN APLIKASI DIGITAL WEBTOON SEBAGAI MEDIA PEMBELAJARAN MEMBACA [PDF]
Sastra modern bisa dikembangakan dengan penggunaan cybersastra atau sastra siber. Sastra memiliki genre prosa yang berfungsi sebagai hiburan serta pembelajaran yang diakses melalui aplikasi digital salah satunya Webtoon.
Muhajir, Muhajir, Septiari, Wahyu Dini
core +1 more source
The impact of TV series consumption on cultural knowledge: An empirical study based on gratification-cultivation theory. [PDF]
Tirasawasdichai T +2 more
europepmc +1 more source
New Qualitative Perspective in Human-Computer Interaction: Designing Mobile English for STEM. [PDF]
Rafiq KRM, Hashim H, Yunus MM.
europepmc +1 more source
Imagining through webtoon: Webtoon-focused convergence education project in middle school [PDF]
Yoo-shin Park +2 more
openaire +1 more source
Smartphone use patterns and problematic smartphone use among preschool children. [PDF]
Park JH, Park M.
europepmc +1 more source
The Effect of Smartphone App-Use Patterns on the Performance of Professional Golfers. [PDF]
Lee JW, Nam JJ, Kang KD, Han DH.
europepmc +1 more source
Simulacra in Webtoon Virgo and The Sparkling by Anisha Nisfihani
This study aims to identify forms of simulacra, including signs, images, and codes, in the Webtoon Virgo and The Sparkling by Anisha Nisfihani.
Sandika Eva, Fitri Merawati
doaj +1 more source
Using Intervention Mapping to Develop a Media Literacy-Based Smoking Prevention Program for Female Adolescents. [PDF]
Kim S.
europepmc +1 more source
Tujuan penelitian ini adalah mengungkap perbedaan gaya visual pada webtoon karya Kiyoshin dan Kikuatama melalui media Line Webtoon Indonesia. Metode yang digunakan pada penelitian ini yaitu metode kualitatif, pendekatan deskriptif-kompratif dengan fokus kajian objek Sweet Escape dan Ghost Dillema.
null Martha Fadilla Libra Aqillah +1 more
openaire +1 more source

