Results 11 to 20 of about 935 (170)
The Trauma of Medical Training in Two Webcomics: A Call for Multimodal Citation
Abstract Medical anthropologists have long wrestled with the problematic mind/body opposition that plagues both biomedicine and Euro‐American epistemologies. However, medical anthropology as a field has been surprisingly reticent to engage with visual media forms and creative expression, whether film, comics, or animation, even as these media have been
Sherine Hamdy
wiley +1 more source
The impact of technology use on adolescents' leisure reading preferences
Abstract There is worldwide concern about the decline in children and adolescent enjoyment of reading as documented by international and national surveys, with smartphones and other technologies often blamed for the decline. Yet, with recent rapid improvements in technologies for reading, the accelerated adoption of devices for learning during the ...
Chin Ee Loh, Baoqi Sun
wiley +1 more source
This research is motivated by a situation where students' reading interest is low, so there is a need for media that can make students interested in reading and learning.
Siti Usrul Khotimah +3 more
doaj +1 more source
EFL Students' Perception on Webtoon: Reading Activity [PDF]
Nowadays, the digital era offers many creative platforms to help EFL students gain more English knowledge and comprehend all English skills, particularly reading.
Beatrix Angelica +1 more
core +2 more sources
A robust web of semi-veiled unpaid cultural intermediation in the South Korean-born Webtooniverse is marking a rapidly shifting ecology of an emergent digital mediasphere.
Dingkun Wang, Brian Yecies
doaj +1 more source
Promoting Ksatria Bela Negara comic through the Webtoon for the prevention and control Covid-19
During the Covid-19 pandemic, everyone must be at home and keep a distance using a mask. The spread massively. It becomes the basis for all stakeholders to find solutions, both in the form of preventive (prevention) and curative (cure).
Leni Anggraeni +3 more
doaj +1 more source
Virtual Reality Life Writing and Young Adult Media Practice
This article investigates the impact of digital technologies on the production of life writing texts and media for and by young adults. Five categories in total are examined: (i) Fan Fiction, (ii) life simulator games, (iii) SNS (social networking sites),
Hannah Fleming
doaj +1 more source
Development of 3S Cultural Webtoon Media (Sipakatau, Sipakalebbi, Sipakainge’) as an Effort to Prevent Bullying Among Makassar City High School Students [PDF]
Penelitian ini bertujuan untuk menganalisis penerapan nilai budaya lokal kepada masyarakat dan memanfaatkan budaya populer sebagai media pendidikan anti bullying di Sekolah.
Arnidah, Arnidah +3 more
core +2 more sources
Robust Fingerprinting Method for Webtoon Identification in Large-Scale Databases
Webtoon, a portmanteau of web and cartoon, denotes a cartoon that has been published on a website. Recently, webtoons have become popular in the global Internet market. Unfortunately, the copyright infringement has emerged as a new challenge resulting in
Doyoung Kim +4 more
doaj +1 more source
A Study on Generating Webtoons Using Multilingual Text-to-Image Models
Text-to-image technology enables computers to create images from text by simulating the human process of forming mental images. GAN-based text-to-image technology involves extracting features from input text; subsequently, they are combined with noise ...
Kyungho Yu +4 more
doaj +1 more source

