Results 141 to 150 of about 537,689 (239)

Phong‐Rodrigues Extrinsic Vector‐Field Processing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce a new extrinsic discretization of tangent vector fields on triangle meshes that is continuous, with bounded derivatives that are continuous almost everywhere, supporting pointwise evaluation and integration of differential operators.
Hongyi Liu   +4 more
wiley   +1 more source

On Bending in the As‐Rigid‐As‐Possible Deformation Energy

open access: yesComputer Graphics Forum, EarlyView.
Abstract The well‐established As‐Rigid‐As‐Possible (ARAP) energy has various forms. For surface deformation, commonly used energies contain an implicit bending penalty. We present a natural, continuous generalization that incorporates multiple ARAP versions with an implicit, user‐controllable bending penalty.
Ugo Finnendahl, Marc Alexa
wiley   +1 more source

Three-dimensional photoacoustic tomography with ultrasound localization priors. [PDF]

open access: yesPhotoacoustics
Huo H   +5 more
europepmc   +1 more source

Tangent Blow‐Ups for Processing Non‐Manifold Geometry

open access: yesComputer Graphics Forum, EarlyView.
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at ...
Alice Petrov   +3 more
wiley   +1 more source

t‐Regina: Data‐driven Authoring of Free‐form Registration for Cartoon Character Sprites

open access: yesComputer Graphics Forum, EarlyView.
Abstract This paper proposes t‐Regina, a novel iterative scheme that automates the manipulation of grid handles in free‐form deformation (FFD) for deformable registrations of cartoon character sprites. First, we build a data‐driven FFD (dFFD) that enables users to handle locations of FFD handles from lower‐dimensional parameters.
Tsukasa Fukusato, Akinobu Maejima
wiley   +1 more source

SharpEdge: Edge Feature Surface Reconstruction From Space Curves

open access: yesComputer Graphics Forum, EarlyView.
SharpEdge reconstructs surfaces with sharp features from sparse 3D curve networks. By estimating dual normals along curves, our method preserves ridges and corners while producing high‐quality meshes. Abstract Reconstructing high‐quality surfaces from sparse 3D space curves remains challenging, particularly when sharp feature edges are involved ...
X. Yu, A. Sheffer, N. Carr, Y. Gingold
wiley   +1 more source

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