Results 1 to 10 of about 11,573 (224)

Development of a Chinese werewolf deception database [PDF]

open access: yesFrontiers in Psychology, 2023
Although it is important to accurately detect deception, limited research in this area has been undertaken involving Asian people. We aim to address this gap by undertaking research regarding the identification of deception in Asians in realistic ...
Chaocao Yang   +14 more
doaj   +2 more sources

Teen Wolf. Adolescenza e licantropia. Temi e motivi. [PDF]

open access: yesBrumal: Revista de Investigación sobre lo Fantástico, 2016
L’articolo vuole analizzare strutturalmente il sistema dei personaggi e il campionario tematico e motivale del racconto licantropico riutilizzato nella serie televisiva Teen Wolf (Mtv, 2011). Tenendo in considerazione gli studi strutturalisti e il corpus
Mauro Fradegradi
doaj   +4 more sources

Case report: Clinical lycanthropy in Huntington's disease [PDF]

open access: yesFrontiers in Psychiatry, 2023
We describe the case of a patient diagnosed with Huntington's disease (HD), who, following a two-year history of anxiety with obsessional preoccupations, developed psychosis with clinical lycanthropy: a prominent delusional idea that he was a werewolf ...
Nick Medford, Natasha Sigala
doaj   +2 more sources

Huggable Communication Medium Maintains Level of Trust during Conversation Game [PDF]

open access: yesFrontiers in Psychology, 2017
There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner.
Hideyuki Takahashi   +11 more
doaj   +2 more sources

Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN

open access: yesEngineering Proceedings
We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme.
Nodoka Okamoto   +2 more
doaj   +2 more sources

Bloody Transformations: Reinventing the Werewolf Through Explorations of Gender and Power in the Ginger Snaps Trilogy

open access: yesHumanities
The wolf has stalked human society for centuries, becoming a figure of fear and reverence. It is unsurprising that such a figure would infiltrate culture via folklore, myth, and legend, most notably in the form of the werewolf.
Megan Kenny
doaj   +2 more sources

Werewolf Women: from Fairy Tale Image to a Plot Motif in Literature

open access: yesЯзык и текст
The article deals with the phenomenon of female werewolfism in Russian folklore and Russian-language literature. The image of a female werewolf in Russian folklore is divided into three categories: 1. Wonderful wives; 2.
X. Man
doaj   +2 more sources

Werewolf and wilkołak: The history of the monster and its unspeakable name

open access: yesStudia Linguistica Universitatis Cracoviensis
This article aims to examine the history of werewolves and the origins of their names in English (werewolf) and Polish (wilkołak).
Anna Potrykus, Patrycja Zielke
doaj   +2 more sources

Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf [PDF]

open access: yesarXiv.org, 2023
Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence.
Yuzhuang Xu   +6 more
semanticscholar   +1 more source

WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench

open access: yesarXiv.org
With the rapid development of LLM-based agents, increasing attention has been given to their social interaction and strategic reasoning capabilities. However, existing Werewolf-based benchmarking platforms suffer from overly simplified game settings, incomplete evaluation metrics, and poor scalability.
Xia, Xinyuan   +3 more
openaire   +3 more sources

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