Development of a Chinese werewolf deception database [PDF]
Although it is important to accurately detect deception, limited research in this area has been undertaken involving Asian people. We aim to address this gap by undertaking research regarding the identification of deception in Asians in realistic ...
Chaocao Yang +14 more
doaj +2 more sources
Teen Wolf. Adolescenza e licantropia. Temi e motivi. [PDF]
L’articolo vuole analizzare strutturalmente il sistema dei personaggi e il campionario tematico e motivale del racconto licantropico riutilizzato nella serie televisiva Teen Wolf (Mtv, 2011). Tenendo in considerazione gli studi strutturalisti e il corpus
Mauro Fradegradi
doaj +4 more sources
Case report: Clinical lycanthropy in Huntington's disease [PDF]
We describe the case of a patient diagnosed with Huntington's disease (HD), who, following a two-year history of anxiety with obsessional preoccupations, developed psychosis with clinical lycanthropy: a prominent delusional idea that he was a werewolf ...
Nick Medford, Natasha Sigala
doaj +2 more sources
Huggable Communication Medium Maintains Level of Trust during Conversation Game [PDF]
There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner.
Hideyuki Takahashi +11 more
doaj +2 more sources
Creating a Drawing Werewolf Game and Building an Artificial Intelligence Player Using SketchRNN
We developed an artificial intelligence (AI) player for Drawing Werewolf, a multiplayer game involving collaborative sketching and hidden roles. Players contribute to a shared drawing while identifying a secret “Werewolf” unaware of the theme.
Nodoka Okamoto +2 more
doaj +2 more sources
The wolf has stalked human society for centuries, becoming a figure of fear and reverence. It is unsurprising that such a figure would infiltrate culture via folklore, myth, and legend, most notably in the form of the werewolf.
Megan Kenny
doaj +2 more sources
Werewolf Women: from Fairy Tale Image to a Plot Motif in Literature
The article deals with the phenomenon of female werewolfism in Russian folklore and Russian-language literature. The image of a female werewolf in Russian folklore is divided into three categories: 1. Wonderful wives; 2.
X. Man
doaj +2 more sources
Werewolf and wilkołak: The history of the monster and its unspeakable name
This article aims to examine the history of werewolves and the origins of their names in English (werewolf) and Polish (wilkołak).
Anna Potrykus, Patrycja Zielke
doaj +2 more sources
Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf [PDF]
Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence.
Yuzhuang Xu +6 more
semanticscholar +1 more source
WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench
With the rapid development of LLM-based agents, increasing attention has been given to their social interaction and strategic reasoning capabilities. However, existing Werewolf-based benchmarking platforms suffer from overly simplified game settings, incomplete evaluation metrics, and poor scalability.
Xia, Xinyuan +3 more
openaire +3 more sources

