Mobile learning: what exactly is it? Report from MMIT's mobile learning conference [PDF]
As library and information professionals, we are continually being asked to support ‘mobile learning’. But what exactly does that mean? Who are these mobile learners? What do they do?
Fletcher, J
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Augmented Reality for Museums [PDF]
2016 nimmt Basel das 500. Jubiläum des Novum Instrumentum (neues Testament) von Erasmus von Rotterdam als Anlass diesen zu feiern. Dazu soll es eine Sonderausstellung in und um das Historische Museum in Basel geben. Verantwortlich für diese Ausstellung
Hischier, Evelyn, Müller, Henning
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Mobile vision based augmented reality navigation system [PDF]
Augmented reality applications become more and more popular due to increasing computation speed of the mobile handsets and need of easy and intuitive navigation. Existing systems are implemented on the basis of GPS and compass where relative position and
Wojciechowski, Adam
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Generación de narrativas en museos virtuales [PDF]
Es innegable que la sociedad se dirige hacia un futuro en el cual los computadores portátiles serán el centro del mismo, desde el desarrollo de la ciencia más compleja hasta el ocio más mundano. La incorporación a la vida diaria de aparatos inteligentes
Arconada Alonso, Juan José +2 more
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Mobile edutainment in the city [PDF]
Touring around a City can sometimes be frustrating rather than an enjoyable experience. The scope of the Virtual Mobile City Guide (VMCG) is to create a mobile application which aims to provide the user with tools normally used by tourists while ...
Dingli, Alexiei +2 more
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A framework for designing interactive mobile training course content using augmented reality. [PDF]
Al-Amri S, Hamid S, Noor NFM, Gani A.
europepmc +1 more source
Introducing Augmented Reality Technology to Enhance Learning in Pharmacy Education: A Pilot Study. [PDF]
Schneider J +4 more
europepmc +1 more source
Kody QR i rzeczywistość rozszerzona (AR) - przykłady nowych rozwiązań technologicznych w bibliotekach szkół wyższych [PDF]
Dynamiczny rozwój technologii mobilnych oraz nadmiar informacji powodują trudności z przyciągnięciem uwagi użytkowników bibliotek. Dlatego potrzebne są narzędzia, które pomogą czytelnika zainteresować, zaintrygować i zaskoczyć.
Kołodziejczyk, Edyta
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Prototipe Augmented Reality Untuk Mengenalkan Gamelan Berbasis Web [PDF]
Gamelan adalah seperangkat alat musik yang digunakan untuk mengiringi sebuah pertunjukan kesenian atau upacara yang berasal dari Jawa , Bali dan Lombok.
AVRIYASENDY, RAMADIYAN
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INTENÇÃO DE USO E A INFLUÊNCIA DA INTERAÇÃO COM DISPOSITIVOS MÓVEIS: APLICAÇÃO DA TECNOLOGIA DE REALIDADE AUMENTADA PARA APRESENTAÇÃO DE PRODUTOS [PDF]
Tecnologias emergentes tem se destacado permitindo aos usuários experimentar novas formas de interagir com sistemas computacionais e o mundo a sua volta, uma destas tecnologias emergentes que vem ocupando um papel cada dia mais relevante em diversas ...
MAIA, LUCIANO AUGUSTO VIANA
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