Results 61 to 70 of about 19,745 (217)

Beyond Bodily Co‐Presence: A Micro‐Sociological Study of Online Interaction Rituals

open access: yesSymbolic Interaction, Volume 48, Issue 1, Page 46-68, February 2025.
Online interactions constitute an ever‐larger part of our everyday lives. However, due to its roots in the study of face‐to‐face encounters, micro‐sociology tends to consider online interaction as a weak substitute for its physical counterpart.
Jonatan Mizrahi‐Werner   +2 more
wiley   +1 more source

Issues in the study of virtual world social movements [PDF]

open access: yes, 2011
Virtual worlds are online three-dimensional worlds that are often constructed to look much like the real world. As more people begin to use these virtual worlds, virtual communities are emerging enabling various social activities and social interactions ...
Gardner, L, Mckenna, Brad, Myers, M
core   +1 more source

Sense‐making, sensemaking and sense making—A systematic review and meta‐synthesis of literature in information science and education: An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, Volume 76, Issue 1, Page 3-97, January 2025.
Abstract Sense‐making, sensemaking, and sense making are terms used in different disciplines. Similarities of usage seem unclear. (1) to examine the concepts used in different approaches to sense‐making/sensemaking/sense making; (2) to identify, classify and synthesize recent studies relevant to information science, as well as similar group on ...
Christine Urquhart   +3 more
wiley   +1 more source

Linking online gaming and addictive behavior: Converging evidence for a general reward deficiency in frequent online gamers

open access: yesFrontiers in Behavioral Neuroscience, 2014
Millions of people regularly play so-called Massively Multiplayer Online Role Playing Games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal and craving
Tim eHahn   +5 more
doaj   +1 more source

MMORPGs and Their Effect on Players [PDF]

open access: yes, 2017
The purpose of this essay is to explore the popularity and effects of video games in the MMORPG genre. Games and play have been a part of human culture for an exceptionally long time, and in the recent decades video games have a become a large medium to ...
Manocha, Udit
core   +1 more source

Social interactions in massively multiplayer online role-playing gamers [PDF]

open access: yes, 2007
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs.
Helena Cole   +3 more
core   +1 more source

In Defense of Realism About Virtual Objects

open access: yesThe Philosophical Forum, Volume 56, Issue 1-2, Page 24-33, Summer 2025.
ABSTRACT This paper addresses the philosophical debate surrounding the ontological status of virtual objects. According to an influential anti‐realist view, virtual objects are merely fictional and therefore do not exist. My primary aim is to defend a realist view about virtual objects against this fictionalist anti‐realist view.
Seong Soo Park
wiley   +1 more source

Una aproximación antropológica a la cultura digital latinoamericana de World of Warcraft

open access: yesCaracteres: Estudios Culturales y Críticos de la Esfera Digital, 2018
he paper analyzes the relationships between the components of the culture inserted in the World of Warcraft video game from the holistic point of view of anthropology, in order to expose their particular Latin American qualities that are reinterpreted ...
Daniel Castillo Torres
doaj  

Digital Culture, Play, and Identity: A World of Warcraft Reader [PDF]

open access: yes
Review of Digital Culture, Play, and Identity: A World of Warcraft Reader / edited by Hilde G. Corneliussen & Jill Walker Rettberg.
Zuljin, World of Warcraft, Iprofess,
core   +1 more source

Social Identity Framework and Gender‐Based Harassment in Digital Gaming Spaces: A Scoping Review

open access: yesHuman Behavior and Emerging Technologies, Volume 2025, Issue 1, 2025.
Online harassment in digital gaming spaces has been a prevalent issue since the inception of gaming culture. Thus, this scoping review is aimed at understanding the gamer identity through the lens of the social identity framework and how these factors potentially contribute to the perpetration of gender‐based harassment.
Oluwademilade A. Adefope   +2 more
wiley   +1 more source

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