Results 81 to 90 of about 18,236,560 (241)
ABSTRACT Digital platform (DP) enterprises have risen to the top of the global economy by inverting traditional business models. They earn money through matchmaking, transaction facilitation, and efficient orchestration of other stakeholders' resources.
Lukas R. G. Fitz, Jochen Scheeg
wiley +1 more source
În 2017, mass-media din Anglia și din alte țări au reacționat frenetic la știrea că omizele de Lasiocampa quercus din West Pennine Moors, în Lancashire, au fost lovite de „virusul zombie”.
Nicolai Olenici
doaj +1 more source
Partiendo de la idea de juego como agente de relación, planteamos en este texto el estudio e interpretación de la relación y resoluciones que subyacen entre términos como los de disección, regeneración y reparación, que operan a manera de elementos partícipes en la fabricación de sistemas interactivos.
Marina Pastor, Moises Mañas
openaire +3 more sources
Spatial Dynamics of Tourism Sustainability in EU Member States
ABSTRACT This study introduces a synthetic indicator of tourism sustainability for the EU, bridging the gap between institutional monitoring and academic research. By applying the PROMETHEE II method to rank the 27 Member States in 2019 and 2023, the research transforms static data into a dynamic roadmap of post‐pandemic recovery. The findings reveal a
M. Rosario González‐Rodríguez +1 more
wiley +1 more source
Zombie Culture in Past and Modern Mythologies [PDF]
In modern media the notion of a zombie brings to mind the images of rotting flesh, a desire for flesh, and surviving in a desolate post-apocalyptic world.
Johnson, Lehua
core +1 more source
"Is it Going to be Real?" Narrative and Media on a Pandemic
In this article, I examine the narrative-media nexus as it relates to pandemics. Communications feature in global public health efforts to address the emergence of a pandemic, an event typically marked by the proliferation of news stories.
Mark Davis
doaj
Digital afterlives: Tracing the resurrection process of dead online cultures
In this article, we discuss the different dynamics of the resurrection process of “dead” online cultures and objects. We have previously defined four life phases of online objects (active, passive, zombie, haunting), and this article adds resurrection as
Sihvonen Lilli, Vaahensalo Elina
doaj +1 more source
Horror jako gatunek transmedialny — prolegomena
The article is an introduction to the exploration of horror as a transmedia genre. Contemporary horror is growing in popularity and functions in various media: literature, film, video games, streaming platforms, comics, but also in art or the ...
Anna Zatora +1 more
doaj +1 more source
Formation of Distance‐Based Orientation: Political Identity through Relational Positioning in Israel
Distance‐based orientation describes how pejorative labels may serve as anchor points for political identity. Existing research on political labeling has largely emphasized stigmatization, overlooking how labels may acquire durability and orienting capacity without losing pejorative force. Drawing on publicly circulating discourse, we trace positioning
Tammar Friedman, Asaf Saadon
wiley +1 more source
Rewriting the Matrix of Life. Biomedia Between Ecological Crisis and Playful Actions
The paper discusses concepts of ‘nature’ and ‘life’ as subjected to historical changes. The 21st century seems to be obsessed with ‘life’ and ‘nature’, which are reconfigured as objects of simulation practices and of a multitude of technoscientific ...
Christoph Neubert, Serjoscha Wiemer
doaj +1 more source

