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3D input for 3D worlds

Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces, 2007
Virtual Worlds present a 3D space to the user. However, input devices are typically 2D. This unnatural mapping reduces the engagement of the experience. We are exploring using Wii controllers to provide 3D gesture-based input to the 3D virtual world, Second Life.
Sreeram Sreedharan   +2 more
openaire   +2 more sources

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