Results 41 to 50 of about 1,053,176 (264)

Three-dimensional range data compression using computer graphics rendering pipeline [PDF]

open access: yes, 2012
This paper presents the idea of naturally encoding three-dimensional (3D) range data into regular two-dimensional (2D) images utilizing computer graphics rendering pipeline.
Zhang, Song, Zhang, Song
core   +3 more sources

3D Primitives Gpgpu Generation for Volume Visualization in 3D Graphics Systems [PDF]

open access: yesjournal of king abdulaziz university computing and information technology sciences, Vol. 9, issue 2, 2020, 2020
This article discusses the study of 3D graphic volume primitive computer system generation (3D segments) based on General Purpose Graphics Processing Unit (GPGPU) technology for 3D volume visualization systems. It is based on the general method of Volume 3D primitive generation and an algorithm for the voxelization of 3D lines, previously proposed and ...
arxiv  

Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2022
Dalam perkembangannya, teknologi komputer telah mengalami peningkatan yang cukup signifikan. Seiring berkembangnya komputer sekarang, setiap pengembang dapat merekayasa suatu objek di dunia maya.
Imam Cholissodin   +5 more
doaj   +1 more source

Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation [PDF]

open access: yesICCV 2023, 2023
Generating images with both photorealism and multiview 3D consistency is crucial for 3D-aware GANs, yet existing methods struggle to achieve them simultaneously. Improving the photorealism via CNN-based 2D super-resolution can break the strict 3D consistency, while keeping the 3D consistency by learning high-resolution 3D representations for direct ...
arxiv  

CORDIC vector interpolator for power-aware 3D computer graphics

open access: yesIEEE Workshop on Signal Processing Systems, 2002
Real-time 3D graphics will be a major power consumer in future portable embedded systems. In this paper we present a 3D CORDIC vector interpolator for a power-aware graphics system.
Jeongseon Euh   +2 more
semanticscholar   +1 more source

3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE [PDF]

open access: yes, 2016
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model.
Beknazarova Saida Safibullaevna   +2 more
core   +2 more sources

Shape: A 3D Modeling Tool for Astrophysics

open access: yes, 2010
We present a flexible interactive 3D morpho-kinematical modeling application for astrophysics. Compared to other systems, our application reduces the restrictions on the physical assumptions, data type and amount that is required for a reconstruction of ...
Koning, Nicholas   +4 more
core   +2 more sources

Fast 3D solvers for interactive computational mechanics

open access: yesJournal of Mathematics in Industry
While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations.
Stefan Gavranovic   +3 more
doaj   +1 more source

Pintura y escultura digital 3d con ZBrush aplicada a la Arqueología

open access: yesVirtual Archaeology Review, 2011
The technology 3D is every day developing by leaps and bounds. Programs like 3D Studio Max, Lightwave, Maya, ZBrush … allow to model in 3D with constant innovations in its palettes of tools and its render systems and resolution.
Marta Ángeles Estalayo Moreno
doaj   +1 more source

ClipMatrix: Text-controlled Creation of 3D Textured Meshes [PDF]

open access: yesarXiv, 2021
If a picture is worth thousand words, a moving 3d shape must be worth a million. We build upon the success of recent generative methods that create images fitting the semantics of a text prompt, and extend it to the controlled generation of 3d objects. We present a novel algorithm for the creation of textured 3d meshes, controlled by text prompts.
arxiv  

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