Gaussian Splatting for Enhanced Scene Representation in 5G-Enabled Virtual Reality for Remote Operations [PDF]
openScene reconstruction in virtual reality (VR) applications presents numerous challenges, particularly in scenarios requiring remote communication, such as with remotely operated vehicles (ROVs).
DUUT, JAPHETH BIDAYAN
core
Subsurface Scattering for 3D Gaussian Splatting
3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds.
Dihlmann, Jan-Niklas +4 more
openaire +3 more sources
Real-Time Novel-View Synthesis for the Web Using 3D Gaussian Splatting - Exploring Mesh-Supervised 3D Gaussian Scene Optimization and Efficient Web Rendering for Product Visualization [PDF]
This thesis explores real-time novel-view synthesis for web applications using 3D Gaussian Splatting (3DGS), with a focus on enhancing product visualization.
SANNHOLM, BENJAMIN
core
SAGS: Structure-Aware 3D Gaussian Splatting
15 pages, 8 figures, 3 ...
Ververas, Evangelos +4 more
openaire +2 more sources
Evaluating the viability of 3D gaussian splatting for game development [PDF]
Työssä tutkittiin 3D gaussin roiskinnan soveltuvuutta peliteknologiaan vertaamalla sitä perinteiseen fotogrammetriaan ja 3D-mallinnukseen. Tavoitteena oli arvioida gaussin roiskinnan käyttökelpoisuus reaaliaikaisessa virtuaalitodellisuusympäristössä ...
Koivisto, Markus
core
Distractor-free Generalizable 3D Gaussian Splatting
We present DGGS, a novel framework that addresses the previously unexplored challenge: $\textbf{Distractor-free Generalizable 3D Gaussian Splatting}$ (3DGS). It mitigates 3D inconsistency and training instability caused by distractor data in the cross-scenes generalizable train setting while enabling feedforward inference for 3DGS and distractor masks ...
Bao, Yanqi +3 more
openaire +2 more sources
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking.
Chen, Anpei +4 more
core +1 more source
Noise-based volume rendering for the visualization of multivariate volumetric data [PDF]
Kainz, B +3 more
core +1 more source
RaDe-GS: Rasterizing Depth in Gaussian Splatting
Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored.
Fang, Chuan +5 more
core
Image-Conditioned 3D Gaussian Splat Quantization
3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment on storage-constrained devices, two limitations hinder archival use: (1) they compress medium-scale scenes only to the megabyte range, which remains impractical for large ...
Liu, Xinshuang +3 more
openaire +2 more sources

