Results 121 to 130 of about 3,037 (213)
SRGS: Super-Resolution 3D Gaussian Splatting
Recently, 3D Gaussian Splatting (3DGS) has gained popularity as a novel explicit 3D representation. This approach relies on the representation power of Gaussian primitives to provide a high-quality rendering. However, primitives optimized at low resolution inevitably exhibit sparsity and texture deficiency, posing a challenge for achieving high ...
Feng, Xiang +9 more
openaire +2 more sources
Adaptive 3D Gaussian Splatting Video Streaming
The advent of 3D Gaussian splatting (3DGS) has significantly enhanced the quality of volumetric video representation. Meanwhile, in contrast to conventional volumetric video, 3DGS video poses significant challenges for streaming due to its substantially larger data volume and the heightened complexity involved in compression and transmission.
Gong, Han +6 more
openaire +2 more sources
A review of dynamic scene reconstruction based on neural representation
Dynamic scene reconstruction holds significant research value in the fields of computer vision and virtual reality. Recent advancements in neural representation technologies have facilitated rapid progress in this task.
LU Ping +6 more
doaj
Utilizing JIT Python runtime and parameter optimization for CPU-based Gaussian Splatting thumbnailer
Gaussian Splatting has emerged as a powerful technique for high-fidelity 3D scene representation, yet its computational demands hinder rapid visualization, particularly on CPU-based systems.
Evgeni Genchev +3 more
doaj +1 more source
A New Split Algorithm for 3D Gaussian Splatting
3D Gaussian splatting models, as a novel explicit 3D representation, have been applied in many domains recently, such as explicit geometric editing and geometry generation. Progress has been rapid. However, due to their mixed scales and cluttered shapes,
Cao, Gengchen +5 more
core
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dynamic scene. However, previous works fail to accurately reconstruct complex dynamic scenes. We attribute the failure to the design of the deformation field, which is built as a
Jeongmin Bae +5 more
openaire +2 more sources
Penerapan Teknik Painterly Rendering : Penggunaan Brush Stroke untuk Menciptakan Jenis Painting Style [PDF]
This paper presents a technique that can be used to produce a photograph or image that resembles paintings (painterly rendering). These techniques utilize a series of brushes that have various size, length, and colors.
Darmayantie, Astie +2 more
core
Fast Feedforward 3D Gaussian Splatting Compression
Project Page: https://yihangchen-ee.github.io/project_fcgs/ Code: https://github.com/yihangchen-ee/fcgs/
Chen, Yihang +5 more
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Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
We introduce a simple yet effective approach for separating transmitted and reflected light. Our key insight is that the powerful novel view synthesis capabilities provided by modern inverse rendering methods (e.g.,~3D Gaussian splatting) allow one to perform flash/no-flash reflection separation using unpaired measurements -- this relaxation ...
Mingyang Xie +6 more
openaire +2 more sources
Neural Vessel Segmentation and Gaussian Splatting for 3D Reconstruction of Cerebral Angiography
Cerebrovascular diseases are a leading cause of global mortality, underscoring the need for objective and quantitative 3D visualization of cerebral vasculature from dynamic imaging modalities.
Oleh Kryvoshei +2 more
doaj +1 more source

