Results 111 to 120 of about 1,822,461 (185)

Gaussian Splatting: An Introduction

open access: yes
International audienceGaussian Splatting has emerged as a powerful technique for signal representation, especially in 3D. This paper introduces Gaussian Splatting and demonstrates its application across 1D, 2D, and 3D cases.
Seghouani, Nacéra, Malhotra, Akash
core   +1 more source

3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting

open access: yes
The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical harmonics results
Cham, Tat-Jen, Tang, Zhe Jun
core  

3D-HGS: 3D Half-Gaussian Splatting [PDF]

open access: yes
Photo-realistic 3D Reconstruction is a fundamental problem in 3D computer vision. This domain has seen considerable advancements owing to the advent of recent neural rendering techniques. These techniques predominantly aim to focus on learning volumetric
Liu, Jinyang   +3 more
core   +1 more source

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