Results 101 to 110 of about 397 (144)
Observing plants across time and diverse scenes is critical in uncovering plant growth patterns. Classic methods often struggle to observe or measure plants against complex backgrounds and at different growth stages.
Peng Shen +4 more
doaj +1 more source
CaricatureGS: Exaggerating 3D Gaussian Splatting Faces with Gaussian Curvature
A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed renders. To address this, we resort to 3D Gaussian Splatting (3DGS), which has recently been shown to produce ...
Eldad Matmon +3 more
openaire +2 more sources
Adaptive Deletion of Gaussian Ellipsoids in 3D Gaussian Splatting
As a leading method for Novel View Synthesis (NVS), 3D Gaussian Splatting (3DGS) faces limitations. Fixed thresholds governing Gaussian scale and opacity lead to over-reconstruction or under-reconstruction, while the linear penalty used for handling ...
Fei Zhang +3 more
doaj +1 more source
TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement
Aerial remote sensing efficiently surveys large areas, but accurate direct object-level measurement remains difficult in complex natural scenes. Advancements in 3D computer vision, particularly radiance field representations such as NeRF and 3D Gaussian ...
Belal Shaheen +8 more
doaj +1 more source
Modeling Uncertainty in 3D Gaussian Splatting Through Continuous Semantic Splatting
In this paper, we present a novel algorithm for probabilistically updating and rasterizing semantic maps within 3D Gaussian Splatting (3D-GS). Although previous methods have introduced algorithms which learn to rasterize features in 3D-GS for enhanced scene understanding, 3D-GS can fail without warning which presents a challenge for safety-critical ...
Joey Wilson +8 more
openaire +2 more sources
DROID-Splat Combining End-to-End SLAM with 3D Gaussian Splatting
Recent progress in scene synthesis makes standalone SLAM systems purely based on optimizing hyperprimitives with a Rendering objective possible. However, the tracking performance still lacks behind traditional and end-to-end SLAM systems. An optimal trade-off between robustness, speed and accuracy has not yet been reached, especially for monocular ...
Christian Homeyer +2 more
openaire +2 more sources
SASP: Segment any strawberry plant, an end-to-end strawberry canopy volume estimation
This study presents an end-to-end workflow Segment Any Strawberry Plant (SASP) for estimating strawberry canopy volume from multi-view images. The approach utilizes several recent advances in computer vision and 3D reconstruction.
Zijing Huang +4 more
doaj +1 more source
SRGS: Super-Resolution 3D Gaussian Splatting
Low-resolution (LR) multi-view capture limits the fidelity of 3D Gaussian Splatting (3DGS). 3DGS super-resolution (SR) is therefore important, yet challenging because it must recover missing high-frequency details while enforcing cross-view geometric consistency.
Feng, Xiang +10 more
openaire +2 more sources
View-Consistent 3D Editing with Gaussian Splatting
The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models.
Yuxuan Wang +5 more
openaire +2 more sources
Learning Unified Representation of 3D Gaussian Splatting
ICLR ...
Yuelin Xin +3 more
openaire +2 more sources

