Human reconstruction using 3D Gaussian Splatting: a brief survey. [PDF]
Chen DL +5 more
europepmc +1 more source
NegGS: Negative Gaussian Splatting
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and inference capabilities.
Czekaj, Bartosz +4 more
core
BDGS-SLAM: A Probabilistic 3D Gaussian Splatting Framework for Robust SLAM in Dynamic Environments. [PDF]
Yang T, Wei S, Nan J, Li M, Li M.
europepmc +1 more source
Integrating CAD, BIM, immersive technology, and 3D Gaussian Splatting for construction model coordination with ISO 19650. [PDF]
Liao X +5 more
europepmc +1 more source
Enhanced 3D Gaussian Splatting for Real-Scene Reconstruction via Depth Priors, Adaptive Densification, and Denoising. [PDF]
Shang H +7 more
europepmc +1 more source
GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations.
De Mello, Shalini +6 more
core
A Robust Framework Fusing Visual SLAM and 3D Gaussian Splatting with a Coarse-Fine Method for Dynamic Region Segmentation. [PDF]
Chen Z, Hu Y, Liu Y.
europepmc +1 more source
Masks-to-Skeleton: Multi-View Mask-Based Tree Skeleton Extraction with 3D Gaussian Splatting. [PDF]
Liu X +4 more
europepmc +1 more source
A ROS-Based Online System for 3D Gaussian Splatting Optimization: Flexible Frontend Integration and Real-Time Refinement. [PDF]
Wang L, Xu J, An X, Ji Y, Wu Y, Ma Z.
europepmc +1 more source
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis
In this paper, we propose a 3D geometry-aware deformable Gaussian Splatting method for dynamic view synthesis. Existing neural radiance fields (NeRF) based solutions learn the deformation in an implicit manner, which cannot incorporate 3D scene geometry.
Chen, Tianrui +7 more
core

