Results 171 to 180 of about 2,792,973 (280)

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

open access: yesComputer Graphics Forum, EarlyView.
Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH).
Ewa Miazga, Jorge Condor, Piotr Didyk
wiley   +1 more source

FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley   +1 more source

MotionPyramid: Controllable Motion Synthesis via Stylized Phase Manifolds

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce stylized phase manifolds—a compact, interpretable latent representation that disentangles motion content (e.g. “jumping”, “walking”), the temporal structure (e.g. motion cycle frequency, gait timing), and style (i.e. how the motion is performed). Learned in an unsupervised manner and inherently low‐dimensional, the manifold offers
Jingyuan Li   +3 more
wiley   +1 more source

StayStill: a large‐scale 3D idle animation dataset

open access: yesComputer Graphics Forum, EarlyView.
Abstract Idle animations are essential for virtual characters, as they convey realistic behaviour during inactive states. While automatic animation generation has been widely studied, limited attention has been given to idle motion due to the absence of dedicated training datasets.
Eneko Atxa Landa   +3 more
wiley   +1 more source

A Splitting Architecture for Exact Reduced Coulomb Friction

open access: yesComputer Graphics Forum, EarlyView.
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song   +3 more
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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