Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH).
Ewa Miazga, Jorge Condor, Piotr Didyk
wiley +1 more source
Text-to-hierarchical three-dimensional scene generation: a new approach for layered three-dimensional modeling from natural language. [PDF]
Gu Z, Gao T, Zhao L, Liu H.
europepmc +1 more source
FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley +1 more source
Dual-Expert Landmark Localization in 3D Facial Point Clouds Under Controlled Synthetic Local Surface Loss for Rigid Initialization. [PDF]
Zou Z, Chen Z, Yang R, Peng K, Jiang S.
europepmc +1 more source
MotionPyramid: Controllable Motion Synthesis via Stylized Phase Manifolds
Abstract We introduce stylized phase manifolds—a compact, interpretable latent representation that disentangles motion content (e.g. “jumping”, “walking”), the temporal structure (e.g. motion cycle frequency, gait timing), and style (i.e. how the motion is performed). Learned in an unsupervised manner and inherently low‐dimensional, the manifold offers
Jingyuan Li +3 more
wiley +1 more source
StayStill: a large‐scale 3D idle animation dataset
Abstract Idle animations are essential for virtual characters, as they convey realistic behaviour during inactive states. While automatic animation generation has been widely studied, limited attention has been given to idle motion due to the absence of dedicated training datasets.
Eneko Atxa Landa +3 more
wiley +1 more source
Graph Neural Networks for D2D Link Scheduling: Centralized and Distributed Schedulers Evaluated with Sionna Ray-Traced Channels. [PDF]
Ban TW.
europepmc +1 more source
A Splitting Architecture for Exact Reduced Coulomb Friction
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song +3 more
wiley +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
DOU-Pose: Robust Camera-Based Visual Localization for Autonomous Vehicles in Repetitive and Low-Texture Intelligent Transportation Environments. [PDF]
Qiu X +7 more
europepmc +1 more source

