3D scene graph inference and refinement for vision-as-inverse-graphics [PDF]
The goal of scene understanding is to interpret images, so as to infer the objects present in a scene, their poses and fine-grained details. This thesis focuses on methods that can provide a much more detailed explanation of the scene than ...
Romaszko, Lukasz
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FAST AND ACCURATE VISIBILITY COMPUTATION IN URBAN SCENES [PDF]
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series of calibrated georeferenced images. This is required to make methods aimed at enriching 3D models (finer reconstruction, texture mapping) based on such ...
B. Vallet, E. Houzay
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Method for Generating Indoor 3D Scene Graphs Based on Instance Features and Relationship Encoding [PDF]
A 3D scene graph is a compact and explicit representation in scene analysis. In today’s 3D scene graph prediction methods, the feature encoding method of nodes and edges is relatively simple, which essentially hinders the network from fully ...
H. Du +14 more
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Using Articulated Scene Models for Dynamic 3D Scene Analysis in Vista Spaces [PDF]
Beuter N, Swadzba A, Kummert F, Wachsmuth S. Using Articulated Scene Models for Dynamic 3D Scene Analysis in Vista Spaces. 3D Research. 2010;1(3): 4.In this paper we describe an efficient but detailed new approach to analyze complex dynamic scenes ...
Beuter, Niklas +8 more
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Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis
With the advancement of virtual reality and 3D game technology, the demand for high-quality 3D indoor scene generation has surged. Addressing this need, this paper presents a method leveraging a VAE-GAN-based framework to conquer two primary challenges ...
Shuai Li, Hongjun Li
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Semantics-and-Primitives-Guided Indoor 3D Reconstruction from Point Clouds
The automatic 3D reconstruction of indoor scenes is of great significance in the application of 3D-scene understanding. The existing methods have poor resilience to the incomplete and noisy point cloud, which leads to low-quality results and tedious post-
Tengfei Wang +3 more
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INTERACTIVE 3D LANDSCAPES ON LINE [PDF]
The paper describes challenges identified while developing browser embedded 3D landscape rendering applications, our current approach and work-flow and how recent development in browser technologies could affect.
B. Fanini +3 more
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LLM-Supervised Point Cloud Processing: From Unsupervised 3D Scene-Graph Generation to Interactive Scene Manipulation [PDF]
We demonstrate an end-to-end pipeline for 3D scene understanding which integrates unsupervised graph-based point cloud segmentation with LLM-enabled spatial reasoning and editing.
F. Poux, F. Poux, A. Key
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GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis [PDF]
Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents.
A. Ruiz +9 more
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SEMANTIC ENRICHMENT OF 3D POINT CLOUDS USING 2D IMAGE SEGMENTATION [PDF]
3D point cloud segmentation is computationally intensive due to the lack of inherent structural information and the unstructured nature of the point cloud data, which hinders the identification and connection of neighboring points.
A. Rai +3 more
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