FAST AND ACCURATE VISIBILITY COMPUTATION IN URBAN SCENES [PDF]
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series of calibrated georeferenced images. This is required to make methods aimed at enriching 3D models (finer reconstruction, texture mapping) based on such ...
B. Vallet, E. Houzay
doaj +1 more source
Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis
With the advancement of virtual reality and 3D game technology, the demand for high-quality 3D indoor scene generation has surged. Addressing this need, this paper presents a method leveraging a VAE-GAN-based framework to conquer two primary challenges ...
Shuai Li, Hongjun Li
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SEMANTIC ENRICHMENT OF 3D POINT CLOUDS USING 2D IMAGE SEGMENTATION [PDF]
3D point cloud segmentation is computationally intensive due to the lack of inherent structural information and the unstructured nature of the point cloud data, which hinders the identification and connection of neighboring points.
A. Rai +3 more
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Method for Generating Indoor 3D Scene Graphs Based on Instance Features and Relationship Encoding [PDF]
A 3D scene graph is a compact and explicit representation in scene analysis. In today’s 3D scene graph prediction methods, the feature encoding method of nodes and edges is relatively simple, which essentially hinders the network from fully ...
H. Du +14 more
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INTERACTIVE 3D LANDSCAPES ON LINE [PDF]
The paper describes challenges identified while developing browser embedded 3D landscape rendering applications, our current approach and work-flow and how recent development in browser technologies could affect.
B. Fanini +3 more
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Semantics-and-Primitives-Guided Indoor 3D Reconstruction from Point Clouds
The automatic 3D reconstruction of indoor scenes is of great significance in the application of 3D-scene understanding. The existing methods have poor resilience to the incomplete and noisy point cloud, which leads to low-quality results and tedious post-
Tengfei Wang +3 more
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A Cluster-Based 3D Reconstruction System for Large-Scale Scenes
The reconstruction of realistic large-scale 3D scene models using aerial images or videos has significant applications in smart cities, surveying and mapping, the military and other fields.
Yao Li, Yue Qi, Chen Wang, Yongtang Bao
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Retargetable AR: Context-aware Augmented Reality in Indoor Scenes based on 3D Scene Graph [PDF]
We present Retargetable AR—a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds.
Tomu Tahara +3 more
semanticscholar +1 more source
Indoor 3D Point Cloud Segmentation Based on Multi-Constraint Graph Clustering
Indoor scene point cloud segmentation plays an essential role in 3D reconstruction and scene classification. This paper proposes a multi-constraint graph clustering method (MCGC) for indoor scene segmentation. The MCGC method considers multi-constraints,
Ziwei Luo +5 more
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GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis [PDF]
Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents.
A. Ruiz +9 more
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