Results 41 to 50 of about 2,792,973 (280)
Dynamic Scene Graph Generation of Point Clouds with Structural Representation Learning
Scene graphs of point clouds help to understand object-level relationships in the 3D space. Most graph generation methods work on 2D structured data, which cannot be used for the 3D unstructured point cloud data.
Chao Qi +3 more
doaj +1 more source
3D VISUALISATION OF UNDERGROUND PIPELINES: BEST STRATEGY FOR 3D SCENE CREATION [PDF]
Underground pipelines pose numerous challenges to 3D visualization. Pipes and cables are conceptually simple and narrow objects with clearly defined shapes, spanned over large geographical areas and made of multiple segments. Pipes are usually maintained
J. Guerrero, S. Zlatanova, M. Meijers
doaj +1 more source
Scalable Task Planning via Large Language Models and Structured World Representations
This work efficiently combines graph‐based world representations with the commonsense knowledge in Large Language Models to enhance planning techniques for the large‐scale environments that modern robots will need to face. Planning methods often struggle with computational intractability when solving task‐level problems in large‐scale environments ...
Rodrigo Pérez‐Dattari +4 more
wiley +1 more source
3D Object Detection with Dynamic Weight Graph Convolution [PDF]
3D object detection is one of the most critical technologies in autonomous driving,and 3D object detection based on LiDAR is usually carried out in the scene of point cloud construction.The current methods cannot fully use the point cloud’s structural ...
LI Zongmin, RONG Guangcai, BAI Yun, XU Chang , XIAN Shiyang
doaj +1 more source
3D scene generation from scene graphs and self-attention
Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout.
Bonazzi, Pietro +6 more
openaire +3 more sources
Grounding Large Language Models for Robot Task Planning Using Closed‐Loop State Feedback
BrainBody‐Large Language Model (LLM) introduces a hierarchical, feedback‐driven planning framework where two LLMs coordinate high‐level reasoning and low‐level control for robotic tasks. By grounding decisions in real‐time state feedback, it reduces hallucinations and improves task reliability.
Vineet Bhat +4 more
wiley +1 more source
Explainable human‐in‐the‐loop healthcare image information quality assessment and selection
Abstract Smart healthcare applications cannot be separated from healthcare data analysis and the interactive interpretability between data and model. A human‐in‐the‐loop active learning approach is introduced to reduce the cost of healthcare data labelling by evaluating the information quality of unlabelled medical data and then screening the high ...
Yang Li, Sezai Ercisli
wiley +1 more source
Intelligent Sky Guardians (InSkyGuard) is introduced as a four‐drone swarm that autonomously detects, tracks, and safely captures rogue drones using a coordinated net system. Computer vision and leader–follower control architecture enable synchronized enclosure, while integrated failsafes enhance system reliability. Validated through closed‐environment
Joshua Hastings +6 more
wiley +1 more source
ROBUST AND ACCURATE PLANE SEGMENTATION FROM POINT CLOUDS OF STRUCTURED SCENES [PDF]
Plane segmentation from the point cloud is an important step in various types of geo-information related to human activities. In this paper, we present a new approach to accurate segment planar primitives simultaneously by transforming it into the best ...
P. Hu, Y. Liu, M. Tian, M. Hou
doaj +1 more source
Controllable 3D Outdoor Scene Generation via Scene Graphs
Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D ...
Yuheng Liu +8 more
openaire +3 more sources

