Results 11 to 20 of about 3,407,261 (330)

Interactive 3D video editing [PDF]

open access: yesThe Visual Computer, 2006
ISSN:1432 ...
Waschbüsch, Michael   +2 more
openaire   +3 more sources

Implement 3D video call using cloud computing infrastructure

open access: yesAin Shams Engineering Journal, 2020
Cloud-based technologies are driving positive changes in the way organizations can communicate. In running a global business, the need for travel and being available in meetings is a must.
Nada Radwan   +2 more
doaj   +1 more source

3D modelling of cultural heritage objects using video technology [PDF]

open access: yesBiuletyn Wojskowej Akademii Technicznej, 2014
In the paper, the process of creating 3D models of St. Anne’s Church’s facades is described. Some examples of architectural structures inside of St. Anne’s Church’s are presented. Video data were acquired with the fixed focal length lens f = 16 mm.
Paulina Deliś   +2 more
doaj   +1 more source

LiDAR-Based Online 3D Video Object Detection With Graph-Based Message Passing and Spatiotemporal Transformer Attention [PDF]

open access: yesComputer Vision and Pattern Recognition, 2020
Existing LiDAR-based 3D object detectors usually focus on the single-frame detection, while ignoring the spatiotemporal information in consecutive point cloud frames.
Junbo Yin   +4 more
semanticscholar   +1 more source

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? [PDF]

open access: yesPLoS ONE, 2018
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research, we analyze how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the ...
Johanna Roettl, Ralf Terlutter
doaj   +1 more source

Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video [PDF]

open access: yesComputer Vision and Pattern Recognition, 2022
Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the ability to ...
Wen-Li Wei   +3 more
semanticscholar   +1 more source

A New Algorithm for Key Frame Xtraction Based on Depth Map Using Kinect

open access: yesCommunications, 2016
In this paper, a new algorithm for key frame extraction based on depth map for hand gesture recognition is presented. The all input sequences are captured by Microsoft Kinect camera system. These methods extract three key frames from captured depth video
Peter Sykora   +3 more
doaj   +1 more source

Pengembangan Media Video Animasi 3D Dalam Permainan Tradisional Petak Benteng Untuk Keterampilan Motorik

open access: yesRisenologi, 2021
The purpose of this research is to explain the ddevelopment of 3D animated video media in traditional games of petak benteng for motor skills. The children (students) began to recognize the traditional game of petak benteng.
Dinar Ayu Mirunggan Sari   +2 more
doaj   +1 more source

3D video recorder

open access: yes10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings., 2003
We present the 3D video recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from several synchronized digital video cameras and store pre-processed images to disk.
Würmlin, S.   +3 more
openaire   +2 more sources

Total Variation Regularized Tensor RPCA for Background Subtraction from Compressive Measurements [PDF]

open access: yes, 2016
Background subtraction has been a fundamental and widely studied task in video analysis, with a wide range of applications in video surveillance, teleconferencing and 3D modeling.
Cao, Wenfei   +6 more
core   +2 more sources

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