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3D Avatars and Collaborative Virtual Environments

2008
With the exponential growth in desktop computing power and advancements in Web-based technologies over the past decade, the virtual community is now a reality. The latest derivative of the virtual community, made possible by 3D avatars, is called the collaborative virtual environment (CVE).
Koon-Ying Raymond Li   +2 more
openaire   +2 more sources

Business value of 3d virtual environments

ACM SIGGROUP Bulletin, 1998
As a large geographically distributed company, Boeing needs integrated technologies that support, even encourage, working together across distances. As a foundation for working together, employees need to become acquainted with one another, form communities around shared interests, develop relationships, build trust, and communicate ...
Ludwin Fuchs   +2 more
openaire   +1 more source

Sensor Representation in 3D Virtual Environments

Proceedings of the 2015 International Conference on Big Data Applications and Services, 2015
Various types of physical sensors are currently being used in the real world, and it is expected that the number of sensors and their types will increase with advancements in physical sensor technologies. Physical sensors integrate with 3D virtual worlds by way of information convergence technologies, including mixed and augmented reality.
Changhyuk Im, Myeong Won Lee
openaire   +1 more source

mWorld: A multiuser 3D virtual environment

IEEE Computer Graphics and Applications, 1997
mWorld integrates 3D virtual-scene generation tools and synchronous, asynchronous, and time-dependent data communication techniques to enable cooperative 3D design and visualization across networks.
J.M. Salles Dias   +4 more
openaire   +1 more source

Authoring Adaptive 3D Virtual Learning Environments

International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the activities ...
Ewais, Ahmed, De Troyer, Olga
openaire   +2 more sources

Digital Museums in 3D Virtual Environment

2011
This chapter aims to present an overview of the field of digital museums and describes the current framework of content management systems feasibly integrated in the museums in 3D virtual environment for assisting visitors to deal with information overload and providing personalized recommendations, content, and services to them.
Kingkarn Sookhanaphibarn, Ruck Thawonmas
openaire   +1 more source

3D sound memory in virtual environments

2014 IEEE Symposium on 3D User Interfaces (3DUI), 2014
Virtual auditory environments (VAEs) are created by processing digital sounds such that they convey a 3D location to the listener. This technology has the potential to augment systems in which an operator tracks the positions of targets. Prior work has established that listeners can locate sounds in VAEs, however less is known concerning listener ...
Kyla A. McMullen, Gregory H. Wakefield
openaire   +1 more source

Growing plants for virtual 3D environments

2009 6th International Conference on Electrical Engineering, Computing Science and Automatic Control (CCE), 2009
In a Virtual Environment, objects of various types may exist. Creating these objects and modeling their behaviour with a high degree of realism is of major interest. Static objects are usually simpler to model than dynamic ones, and perhaps, agents are the most common dynamic objects in a Virtual Environment.
Marco Antonio Ramos Corchado   +3 more
openaire   +1 more source

Role play in 3D virtual environments

Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction making CHI natural - CHINZ '05, 2005
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest installment of an ongoing remote digital design collaboration project with the Sydney University Key Centre of Design Computing and Cognition (KCDC), the University of Queensland Information Environments Program (IEP ...
openaire   +1 more source

Web-Based 3D Virtual Learning Environments

2012
This chapter is an overview of web-deliverable three-dimensional (3D) virtual learning environments. In Section 1 (Introduction) we define Virtual Reality (VR) Technology and Virtual Learning Environments; in Section 2 (Virtual Environments and Learning) we discuss literature findings on the benefits of using web-based VEs for self-discovery learning ...
Nicoletta Adamo-Villani   +3 more
openaire   +1 more source

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