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Annotation authoring in collaborative 3D virtual environments

Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05, 2005
To be generally useful for collaborative research and learning, immersive virtual 3D spaces must include intuitive content creation and annotation tools. We describe some initial work to enhance one such environment (Croquet) for use in a broad range of collaborative applications.
Rieko Kadobayashi   +5 more
openaire   +1 more source

Optimized 3D modeling of virtual retail environments

Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
The article shows a methodology developed for surveying, 3D modeling, texture mapping, and real-time virtual navigating large commercial environment (200 to 2000 square meters). Its purpose is to define a process for generating a digital model of a commercial environment and all the products contained in it.
GUIDI, GABRIELE   +2 more
openaire   +2 more sources

Creating virtual environments with 3D printing and photogrammetry

SIGGRAPH ASIA 2016 Creating Virtual Environments, 2016
Digitizing the physical world through photogrammetry and 3d scanning has nowadays become part of our common vernacular in the creation of 3D virtual environments. However, it is near equally common for these technologies to be employed at the expense of design.
Scott Swearingen, Kyoung Lee Swearingen
openaire   +1 more source

3D Virtual Learning Environments

2016
Heated debates involving reforms in the educational system are becoming more and more frequent in recent years, mostly due to the increasingly evident shortcomings in the educational system and its difficulties to evolve at the same pace as technological development. Since nowadays people spend much of their time interacting directly or indirectly with
Tiago Cinto   +4 more
openaire   +1 more source

Collaborating in 3D virtual environments: a synchronous architecture

Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000), 2002
To collaborate in a 3D environment, update messages corresponding to the change in the state of a shared object must be communicated among users. While a lot of research has been done in terms of transmission of update messages representing the motion of avatars and objects, very few works focus on the collaboration itself. In this paper, we present an
Shervin Shirmohammadi   +1 more
openaire   +1 more source

Role play in 3D virtual environments

2005
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest installment of an ongoing remote digital design collaboration project with the Sydney University Key Centre of Design Computing and Cognition (KCDC), the University of Queensland Information Environments Program (IEP ...
openaire   +2 more sources

Architectures for 3D Virtual Environments

2016
A very important aspect in the development of systems that allow access to virtual environments is their architecture, along with both the requirements and the type of offered services, once they significantly affect the design of an application. The concept of architecture refers to how the components that constitute a software system are arranged ...
Thiago Pereira Rique   +3 more
openaire   +1 more source

Point and go: Exploring 3D virtual environments

2012 IEEE Symposium on 3D User Interfaces (3DUI), 2012
This paper presents our solution to solve the challenge presented at the 3DUI 2012 Contest. The challenge consisted of assisted collaborative navigation in a 3D environment. One user (called power user) has a global view of the 3D environment; alternatively, the other user (called explorer) has a first person view of the environment.
Marcio Cabral   +4 more
openaire   +2 more sources

An experimentation environment for mobile 3D and virtual reality

Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, 2013
Unlike desktop screens, mobile devices can be moved around freely. This allows us to create different experiences when exploring 3D data and virtual environments on such handhelds. Yet, this additional degree of freedom not only introduces exciting new possibilities, but also potential issues when used in actual applications.
Hürst, W.O.   +2 more
openaire   +2 more sources

The impact of 3D virtual environments on communication patterns

2012 International Conference on Information Technology Based Higher Education and Training (ITHET), 2012
The proliferation of information technology over the past couple of decades have significantly affected the way technology enhanced learning evolved. The learning, teaching and assessment student experience has evolved from rather static, content focused, textbook based practices to dynamic, highly interactive and agile approaches.
Georgios A. Dafoulas   +2 more
openaire   +2 more sources

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