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Optimized 3D modeling of virtual retail environments

Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
The article shows a methodology developed for surveying, 3D modeling, texture mapping, and real-time virtual navigating large commercial environment (200 to 2000 square meters). Its purpose is to define a process for generating a digital model of a commercial environment and all the products contained in it.
GUIDI, GABRIELE   +2 more
openaire   +2 more sources

Architectures for 3D Virtual Environments

2016
A very important aspect in the development of systems that allow access to virtual environments is their architecture, along with both the requirements and the type of offered services, once they significantly affect the design of an application. The concept of architecture refers to how the components that constitute a software system are arranged ...
Thiago Pereira Rique   +3 more
openaire   +1 more source

Collaborating in 3D virtual environments: a synchronous architecture

Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000), 2002
To collaborate in a 3D environment, update messages corresponding to the change in the state of a shared object must be communicated among users. While a lot of research has been done in terms of transmission of update messages representing the motion of avatars and objects, very few works focus on the collaboration itself. In this paper, we present an
Shervin Shirmohammadi   +1 more
openaire   +1 more source

A 3D virtual environment for creating new fireworks

Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '96, 1996
There are many obstacles to prevent the timely development of competitive new products. Virtual Reality(VR) is a potential technology to improve this situation significantly. A synthetic 3D virtual environment(VE) can be organized to enable both developers and customers to collaborate on the designing, prototyping, testing, evaluation, and production ...
Hiroaki Nishino   +3 more
openaire   +1 more source

User experiences of 3D virtual learning environment

Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
We present results on the user experience studies carried out with primary, lower and upper secondary schools' pupils and students using an extensible 3D virtual learning environment for the first time. Based on the first experiments we present user experience issues that need to be taken into account when developing extensible 3D virtual learning ...
Leena Arhippainen   +3 more
openaire   +1 more source

Authoring Adaptive 3D Virtual Learning Environments

International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the activities ...
Ahmed Ewais, Olga De Troyer
openaire   +2 more sources

3D Multi-user Virtual Environments in Education

2020
The aim of the paper is to highlight the importance of 3D virtual reality and 3D multi-user virtual environments as a support and complement in education. What influence and impact to education represents virtual and augmented reality? Using in teaching is directed towards learning objectives?
openaire   +1 more source

The impact of 3D virtual environments on communication patterns

2012 International Conference on Information Technology Based Higher Education and Training (ITHET), 2012
The proliferation of information technology over the past couple of decades have significantly affected the way technology enhanced learning evolved. The learning, teaching and assessment student experience has evolved from rather static, content focused, textbook based practices to dynamic, highly interactive and agile approaches.
Georgios A. Dafoulas   +2 more
openaire   +1 more source

3D Modeling of Cities for Virtual Environments

2021 IEEE International Conference on Big Data (Big Data), 2021
Calvin Davis   +9 more
openaire   +1 more source

3D Collaborative Virtual Environments over the Web

2006
A model and a Java Framework to aid the construction of 3D Web-based Collaborative Virtual Environments (3D-CVE) are described in this paper. The proposal emphasizes on the interaction and collaboration among the entities (users' avatars, agents, etc.) that populate the virtual world; and the services that they offer to each other in order to interact,
Leandro Balladares Ocaña   +2 more
openaire   +1 more source

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