Results 151 to 160 of about 2,172,248 (296)

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

ASPA 24th Congress Book of Abstract

open access: yesItalian Journal of Animal Science, 2021
Roberto Mantovani, Alessio Cecchinato
doaj   +1 more source

Exploring the impact of virtual reality anatomy training on preparing biomedical illustrators for drawing anatomical structures

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Three‐dimensional visualization technologies (3DVTs) in anatomy education are popular as they offer a cost‐effective and accessible alternative to cadaveric specimens. However, the literature presents conflicting results regarding the effectiveness of 3DVTs in facilitating learning compared with traditional models.
H. C. Kristy Cheung   +3 more
wiley   +1 more source

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

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