Results 181 to 190 of about 25,469 (289)
ABSTRACT Objective This systematic review evaluated the feasibility, efficacy, adherence, and methodological quality of ecological momentary intervention (EMI)–based treatments for individuals with diagnosed eating disorders (EDs) and/or obesity. Method Eight electronic databases were systematically searched from inception to January 2026.
Wenlu Mao +4 more
wiley +1 more source
Blurring the Boundaries: An Investigation of Eating Disorder Recovery Content on TikTok
ABSTRACT Objective Eating disorder recovery content is widely circulated on TikTok. We thematically analyzed recovery content on TikTok, examined its associations with symptom severity among individuals with eating disorders, and assessed its co‐occurrence with pro‐eating disorder material within their TikTok feeds.
Scott Griffiths +12 more
wiley +1 more source
Does playing a sports active video game improve object control skills of children with autism spectrum disorder? [PDF]
Edwards J +4 more
europepmc +1 more source
Consumer diversity drives stronger predation in tropical marine communities
Biotic interactions are predicted to be stronger in the tropics compared to higher latitudes, contributing to observed patterns of global biodiversity. While increased consumer diversity and more complex food webs are expected in tropical communities, the trophic dynamics underlying strong regional effects of predation are not well understood.
Michele F. Repetto +4 more
wiley +1 more source
Digital Rights Activism in Multilevel Governance
ABSTRACT Multilevel governance (MLG) without a clear hierarchical structure can create power imbalances among various actors, particularly in settings with overlapping jurisdictions and policy areas. This dynamic is especially pronounced in Internet governance, which faces a complex interplay of domestic laws, state interdependence, and heightened ...
Alison Harcourt
wiley +1 more source
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. [PDF]
Thirumalai M +4 more
europepmc +1 more source
Abstract Objective Current pharmacotherapy for temporal lobe epilepsy (TLE) is limited to symptomatic treatment and leaves approximately one third of patients with inadequate seizure control. Discovering disease‐modifying targets is an unmet clinical need. We have previously identified senescent cells (SCs) as one such target. Many drugs that eliminate
David J. McFall +3 more
wiley +1 more source
Abstract Objective Epilepsy is a highly heterogeneous neurological disorder with significant prognostic variability. Accurate long‐term outcome prediction remains a clinical challenge. We investigated pharmacotherapeutic prognosis and key predictors, particularly baseline seizure timing, to guide individualized treatment.
Lei Sun +3 more
wiley +1 more source
Brain–Computer Interfaces: The Dawn of a New Era in Disease Treatment
This study investigates the potential of brain–computer interface (BCI) technology in treating neuropsychiatric disorders, such as movement and communication barriers. Our review examines the history, signal paradigms, and diverse applications of BCI while also discussing ongoing research into novel materials and emerging technologies that offer ...
Yuqi Feng +11 more
wiley +1 more source
Reflective Pathways: Integrating Empathy Into the STEM Student Experiences
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal +3 more
wiley +1 more source

