Physiological Responses to Active Video Games Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents. [PDF]
Majaj R +5 more
europepmc +1 more source
Abstract Cooperative learning is a widely adopted teaching method to improve academic achievement. This review synthesises existing research on the use of cooperative learning within a school setting for pupils aged 11–16 years. Such a review has not been undertaken to date and will present an evidence base for educators considering implementation ...
Patricia Hampson +2 more
wiley +1 more source
Falling pupil numbers and school closures: Setting a research agenda for a new era of precarity
Abstract This paper explores the significant phenomenon of decreasing pupil numbers in England due to lower birth rates and the impact of a school closure on a school community. It then discusses how the sociology of education might research this major issue.
Eleanor Fagan, Alice Bradbury
wiley +1 more source
Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview. [PDF]
Santos IKD +8 more
europepmc +1 more source
Abstract Character education research is often constrained by blunt methodological tools. Surveys capture breadth without depth; case studies offer richness but lack replicability; and randomised controlled trials (RCTs), though indispensable at the policy level, are costly, disruptive and ill‐suited to everyday practice with individual pupils.
Shane McLoughlin
wiley +1 more source
Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis. [PDF]
Comeras-Chueca C +5 more
europepmc +1 more source
Active video games could be the solution to the increased energy intake reported with sedentary video games [PDF]
Marie-Eve, Mathieu, Lisa, Kakinami
openaire +2 more sources
Abstract In response to globalisation, teacher education programmes worldwide are tasked with preparing globally competent teachers (GCTs). Prevailing conceptions of global competence are largely derived from Western‐centric humanistic, neoliberal and transformative narratives, creating a complex landscape for teacher identity formation.
Ji Ying
wiley +1 more source
Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review. [PDF]
Christopherson U +8 more
europepmc +1 more source
Active Video Games: Paving the way to Virtual Online Active Games [PDF]
openaire +1 more source

