Results 141 to 150 of about 27,501 (289)
Abstract Application of three‐dimensional anatomical knowledge is essential for patient examination, diagnosis, and treatment and is crucial in the training of medical and healthcare students. Moreover, critical observation and spatial awareness are vital for learner understanding of three‐dimensional anatomical structures and relationships.
Jiayi Zhang +5 more
wiley +1 more source
A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial. [PDF]
Chuadthong J +3 more
europepmc +1 more source
Feedback strategies: Applying theory to practice
Abstract Feedback is a cornerstone of the learning process, as evidenced by extensive educational research on enhancing its process and impact. However, learners consistently rate the quality of feedback lower compared to other aspects of teaching. Over the past decade, feedback models have shifted from a traditional, one‐way transmission from educator
Jenny Clancy +2 more
wiley +1 more source
Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder. [PDF]
Cavalcante-Neto JL +4 more
europepmc +1 more source
Since the coining of the term ‘serious games’ by Clark Abt, practitioners in fields such as education, the military, medical science, as well as researchers from other disciplines, have investigated with interest game mechanics and the dynamics of games ...
Lim, Theodore; id_orcid +5 more
core +1 more source
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley +1 more source
This paper examines the entanglement of Iranian adolescents with digital data, specifically focusing on video games as significant sources of socialization and emotional development for this particular group.
Davoud Zahrani +2 more
doaj +1 more source
The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review. [PDF]
Sawa R +8 more
europepmc +1 more source
Abstract Aims To learn effectively, students need timely, specific, actionable feedback—known as formative feedback—on what and how well they are learning and on how to improve further. Providing effective feedback to help students learn pharmacology is a complex task.
Thomas Anthony Angelo
wiley +1 more source
Screening of Computer Games in Cinematography: from Interactivity to Narrativity
Purpose of this research. It is necessary to analyse a process by which the interactive experience of computer games is transferred into the narrative structure of film adaptations, to identify specific features of video game adaptation in modern ...
Ігор Барба +1 more
doaj +1 more source

