Results 121 to 130 of about 27,501 (289)

Use of active video games to increase physical activity in children: a (virtual) reality?

open access: yes, 2010
There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children.
Foley, Louise, Maddison, Ralph
core  

Association between active video games and energy intake in children and youth.

open access: yes, 2013
Association between active video games and energy intake in children and youth.
Scott T. Leatherdale (422301)   +8 more
core   +1 more source

AI‐Assisted IoT‐Enabled ECG Monitoring: Integrating Foundational and Generative AI Tools for Sustainable Smart Healthcare—Recent Trends

open access: yesAI &Innovation, EarlyView.
ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury   +2 more
wiley   +1 more source

Association between active video games and opportunity cost in children and youth.

open access: yes, 2013
Association between active video games and opportunity cost in children and youth.
Scott T. Leatherdale (422301)   +8 more
core   +1 more source

Artificial Intelligence Challenges for Knowledge Innovation Cycles

open access: yesAI &Innovation, EarlyView.
ABSTRACT This article focuses on knowledge innovation and its contemporary reshaping, with particular attention to the growing role of AI in this process. This article first examines the general structure and phases of knowledge innovation cycles, aiming to identify AI's role within them.
Aharon Kellerman
wiley   +1 more source

Association between active video games and energy expenditure in children and youth.

open access: yes, 2013
Association between active video games and energy expenditure in children and youth.
Scott T. Leatherdale (422301)   +8 more
core   +1 more source

Stakeholder Perspectives on Therapeutic and Safe Building Design in Residential Care

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Residential care is a form of out‐of‐home care that plays a critical role in supporting vulnerable young people in Australia. However, there is an evidence gap regarding the built environment in this context. This research aimed to explore the perspectives of key stakeholders in residential care in Victoria, Australia, regarding design that ...
Carmen Schroder   +3 more
wiley   +1 more source

Association between active video games and cardiometabolic health indicators in children and youth.

open access: yes, 2013
Association between active video games and cardiometabolic health indicators in children and youth.
Scott T. Leatherdale (422301)   +8 more
core   +1 more source

Artificial Intelligence and Access to Justice at the ‘Shop Front’: The Potential and Limitations of Meeting Legal Need Through Technology

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT In Australia, governments fund Community Legal Centres (CLCs) as part of the legal assistance sector (LAS) to meet the ‘legal needs’ of people experiencing disadvantage who cannot afford private legal services. Persistent unmet demand for CLCs is well‐documented. As artificial intelligence (AI) is increasingly used in private legal practice to
Catherine Hastings   +2 more
wiley   +1 more source

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