Results 111 to 120 of about 27,501 (289)
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
This article explores the evolution of wargames from historical tactical and abstract encounters to multivariable and complex historical representations often reflected in the video game genre of Grand Strategy.
Rhett Loban
doaj
Identification and Estimation of Dynamic Games [PDF]
This paper studies the identification problem in infinite horizon Markovian games and proposes a generally applicable estimation method. Every period firms simultaneously select an action from a finite set.
Philipp Schmidt-Dengler +1 more
core
Cteno‐Bot: An Untethered Metachronally Swimming Robot With Magnetoactive Propulsors
We present Cteno‐bot, an untethered ctenophore‐inspired robot which swims using metachronally coordinated appendages. A single mechanism controls up to 216 magnetoactive propulsors via a dynamically varying magnetic field. We show that the swimming speed of the robot can be increased without a corresponding increase in power requirement, simply by ...
David J. Peterman, Margaret L. Byron
wiley +1 more source
BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior.
Simons, Monique +5 more
doaj +1 more source
Children's Movement Skills When Playing Active Video Games
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk.
Hulteen, Ryan M. +4 more
openaire +4 more sources
Levels of Sound: On the Principles of Interactivity in Music Video Games
Ein Artikel über die Funktionsweise digitaler Spiele in denen Musik eine tragende Rolle spielt.This paper gives an introduction into the principles of interactivity in music video games. Music video games are an old but small genre of games. The earliest
Kayali, Fares, Pichlmair, Martin
core
Association between active video games and learning and rehabilitation in children and youth.
Association between active video games and learning and rehabilitation in children and youth.
Scott T. Leatherdale (422301) +8 more
core +1 more source
Dielectric Elastomer Actuators as Safe and Effective Tools for Mechanostimulation of Human Cells
Replicating physiological forces is crucial for realistic cell models. Dielectric elastomer actuators (DEAs) offer a soft alternative, though their high voltages raised toxicity concerns. We demonstrate that DEA stimulation causes no cell damage, cell death or cell‐cycle disruption, while activating mechanosensitive responses.
Simon Holzer +6 more
wiley +1 more source
With the rapid development of computer technology, gaming has become more popular, and young people spend more and more time playing such games. It is thought that this a major factor responsible for the lowered physical activity of today's society.
Polski Andrzej +4 more
doaj +1 more source

