Results 111 to 120 of about 27,501 (289)

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

THE TRANSFORMATION FROM PHYSICAL WARGAMES TO GRAND STRATEGY VIDEO GAMES, AND THE OPPORTUNITIES FOR DEEP AND EFFICIENT HISTORICAL WARGAMING EXPERIENCES

open access: yesDigital Culture & Education, 2021
This article explores the evolution of wargames from historical tactical and abstract encounters to multivariable and complex historical representations often reflected in the video game genre of Grand Strategy.
Rhett Loban
doaj  

Identification and Estimation of Dynamic Games [PDF]

open access: yes
This paper studies the identification problem in infinite horizon Markovian games and proposes a generally applicable estimation method. Every period firms simultaneously select an action from a finite set.
Philipp Schmidt-Dengler   +1 more
core  

Cteno‐Bot: An Untethered Metachronally Swimming Robot With Magnetoactive Propulsors

open access: yesAdvanced Intelligent Systems, EarlyView.
We present Cteno‐bot, an untethered ctenophore‐inspired robot which swims using metachronally coordinated appendages. A single mechanism controls up to 216 magnetoactive propulsors via a dynamically varying magnetic field. We show that the swimming speed of the robot can be increased without a corresponding increase in power requirement, simply by ...
David J. Peterman, Margaret L. Byron
wiley   +1 more source

Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

open access: yesJMIR Serious Games, 2014
BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior.
Simons, Monique   +5 more
doaj   +1 more source

Children's Movement Skills When Playing Active Video Games

open access: yesPerceptual and Motor Skills, 2015
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk.
Hulteen, Ryan M.   +4 more
openaire   +4 more sources

Levels of Sound: On the Principles of Interactivity in Music Video Games

open access: yes, 2007
Ein Artikel über die Funktionsweise digitaler Spiele in denen Musik eine tragende Rolle spielt.This paper gives an introduction into the principles of interactivity in music video games. Music video games are an old but small genre of games. The earliest
Kayali, Fares, Pichlmair, Martin
core  

Association between active video games and learning and rehabilitation in children and youth.

open access: yes, 2013
Association between active video games and learning and rehabilitation in children and youth.
Scott T. Leatherdale (422301)   +8 more
core   +1 more source

Dielectric Elastomer Actuators as Safe and Effective Tools for Mechanostimulation of Human Cells

open access: yesAdvanced Intelligent Systems, EarlyView.
Replicating physiological forces is crucial for realistic cell models. Dielectric elastomer actuators (DEAs) offer a soft alternative, though their high voltages raised toxicity concerns. We demonstrate that DEA stimulation causes no cell damage, cell death or cell‐cycle disruption, while activating mechanosensitive responses.
Simon Holzer   +6 more
wiley   +1 more source

The relationship between the physical activity of students from Lublin’s universities, and video games

open access: yesCurrent Issues in Pharmacy and Medical Sciences, 2016
With the rapid development of computer technology, gaming has become more popular, and young people spend more and more time playing such games. It is thought that this a major factor responsible for the lowered physical activity of today's society.
Polski Andrzej   +4 more
doaj   +1 more source

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