Results 61 to 70 of about 27,501 (289)
Towards mobile collaborative exergaming
Paper presented at the 2nd International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services (CENTRIC2009), September 20-25, 2009, Porto, PortugalToday’s high calorie diets and low physical activity levels ...
Gorgu, Levent +7 more
core +1 more source
Weaving Intelligence: Thermally Drawn Multimaterial Fibers Toward AI‐Enabled Smart Textiles
Thermally drawn multimaterial fibers are rapidly advancing as intelligent structural units for next‐generation smart textiles. Integrating multimaterial architectures with neuromorphic and spiking‐neural‐network principles enables fabrics that can sense, compute, and adapt autonomously.
Vuong Dinh Trung +9 more
wiley +1 more source
BackgroundDue to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video ...
Fernando L Vázquez +5 more
doaj +1 more source
Religiosity and videogames [PDF]
The study of video games in the context of religious studies of popular culture is one of the fastest growing fields. Here the interests of researchers of games, media, modern religious processes, youth and many other fields of research intersect.
Ksenia Kolkunova
doaj +1 more source
Competitive active video games: Physiological and psychological responses in children and adolescents [PDF]
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary screen time for active video games. Active video game studies have focused principally on the metabolic consumption of a single player, with ...
Guixeres, Jaime +26 more
core +1 more source
Multilayered Digital Microfluidic Chip for Cell‐Based Assays
A multilayered digital microfluidic (mDMF) chip architecture is introduced to improve throughput and robustness in cell‐based assays. By multilayering electrode components and dielectric layers on glass, this design significantly reduces actuation voltage, maintains reliability, and enables expansion of the operational area with minimum current leakage.
Mert Ozden +2 more
wiley +1 more source
Active gaming in Dutch adolescents: a descriptive study
Background Adequate levels of physical activity are part of a healthy lifestyle and in this way linked to better health outcomes. For children and adolescents, the physical activity guideline recommends at least 60 minutes of moderate-to-vigorous ...
Simons Monique +2 more
doaj +1 more source
Seligman’s PERMA Model in Video Games – The Positive Influence of Video Games on Well-Being
peer reviewedIn the past, research on video games has focused on negative gaming aspects and its potential risks, particularly regarding players’ well-being.
WAGENER, Gary Lee, MELZER, André
core +1 more source
A 3D‐Printed Blister Test Platform for Quantifying Biointerface Adhesion Mechanisms
A 3D‐printed blister platform enables energy‐resolved characterization of soft hydrogel–rigid interfaces. Integrating precision pressure control with hyperelastic modeling directly quantifies adhesion energy (G) and R‐curve toughening. Results reveal that modulating hydrogel concentration and surface roughness drives a tunable transition from cohesive ...
Yoontae Kim +4 more
wiley +1 more source
People living with myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS) may face unique barriers to physical activity. Active video games may overcome these barriers and increase physical activity.
Tarca Brett +5 more
doaj +1 more source

