Results 151 to 160 of about 1,726,936 (307)
Adolescents with attachment anxiety can compensate via gaming for their unmet needs of closeness, reassurance, and emotion regulation. However, individual factors linking attachment anxiety to compensation via gaming are still unclear.
Camilla Gregorini +8 more
doaj +1 more source
Playing at school, learning at home? Exploring the effects of social context on educational game experience [PDF]
Refer to PDF ...
De Grove, Frederik, Van Looy, Jan
core
A Teenage Guitarist's Swollen Fingers
JEADV Clinical Practice, EarlyView.
Maho Matsuo, Hiroaki Iwata
wiley +1 more source
Angry Place Claims and the Deceptive Female Body
In this article, we explore bodily challenges women can experience when making angry place claims in social interactions based on interviews with 47 women across two generations and Candace Clark's concepts of social place claims and micro‐hierarchy. Our empirical analysis explores situations where women experience that their bodies negatively affect ...
Morten Kyed, Betül Özkaya
wiley +1 more source
An Outline of a Theory of Play
Play is often dismissed as trivial, yet it is a fundamental and adaptive aspect of human and mammalian life. This paper develops a sociological theory of play, treating it as a total social fact that spans biological, psychological, and social dimensions.
Seth Abrutyn
wiley +1 more source
Play On: The Use of Games in Libraries
The use of games in the library is a currently trending topic of discussion and writing in the Library and Information Science profession. Upon first consideration, gaming may seem to be irrelevant at best and a waste of time and resources at worst ...
Hill, Christa
core +1 more source
Abstract This article reports on a qualitative study of the way instructors and students understand and respond to traumatizing events in a Sri Lankan university. It shows how the attitudes and practices in the society at large are carried over to classrooms even though local institutions do not have a programmatic trauma‐informed pedagogy.
Suresh Canagarajah +1 more
wiley +1 more source
Putting the "Fun Factor" Into Gaming: The Influence of Social Contexts on Experiences of Playing Videogames [PDF]
The increasingly social nature of gaming suggests the importance of understanding its associated experiences and potential outcomes. This study examined the influence of social processes in gameplay and different gaming contexts on the experience of ...
Bryce, Jo, Kaye, Linda Katherine
core
Researching Vulnerability in Multilingual Contexts: Trauma, Ethics, and Pedagogy
Abstract This article explores the complex intersections of trauma, vulnerability, multilingualism, and ethics in refugee settings. Drawing on the author's personal experiences as a refugee academic and years of research in refugee English language education and noneducation contexts, it employs an autoethnographic approach to critically examine ...
Mohammed Ateek
wiley +1 more source
Feature Article: ELT Materials
Abstract After providing a working definition of ELT materials that encompasses both commercial and noncommercial instructional resources, I differentiate between studies of materials content, consumption, and production, reviewing notable studies of each type, most of which have appeared in the pages of TQ.
Nigel Harwood
wiley +1 more source

