Results 131 to 140 of about 1,726,936 (307)
Abstract Background Children growing up in low‐resource settings are at greater risk for lifelong psychiatric problems. They are both more likely to have risk factors for early psychopathology and to be less likely to seek help and engage support for these problems.
Julia E. Michalek +4 more
wiley +1 more source
Internet Gaming Disorder among Rural Adolescents: A Cross-Sectional Study in Aceh, Indonesia
OBJECTIVE: To assess the Internet gaming disorder in Aceh Besar, Indonesia. METHODOLOGY: The data collection involved gathering sociodemographic details and utilizing the 9-item Internet Gaming Disorder Scale in a dichotomous choice format.
Martina +4 more
doaj +1 more source
Abstract Background Excess weight and weight concern among adolescents can lead to adverse physical and psychosocial health consequences. This study aims to examine levels of weight concern, desire for weight support, and their associations in adolescents.
Melissa Little +5 more
wiley +1 more source
Updated ERNICA guidelines for the management of rectosigmoid Hirschsprung's disease 2025
Abstract Objectives To revise the 2018 European Reference Network for rare Inherited and Congenital Digestive and Gastrointestinal Anomalies (ERNICA) clinical guideline for the management of rectosigmoid Hirschsprung's disease (HSCR) based on new evidence and evolving clinical priorities, ensuring continued relevance, trustworthiness, and consistency ...
Daniel Rossi +35 more
wiley +1 more source
To what extent does the consumption of media featuring female role models in the gaming community influence how likely female adolescents are to self-identify as a “gamer”? [PDF]
Compared to male players, female players are much less likely to identify themselves as gamers due to the stigma associated with gaming. Currently, no research has been conducted on how female role models, in this case content creators, influence female ...
Joella Lin
doaj
Playing with Play: Machinima in the Classroom [PDF]
“So, machinima is really a genre, and not a medium?” The students in my Digital Media and Rhetoric course are grappling with both how to define machinima and how to evaluate whether one is “good” or not.
Sierra, Wendi
core +1 more source
Finding Plankton: A Marine Science Scavenger Hunt for Local Communities
Abstract At a time of increasing political polarization and rapidly accelerating climate change, it is important to build public knowledge and empathy toward nature to foster behavioral changes; however, addressing a knowledge deficit can be insufficient to affect these changes.
Hannah M. Budroe, Holly M. Bik
wiley +1 more source
Effects Of Online Gaming Addiction On Adolescent Physical Health
In all of Southeast Asia, Indonesia has the most gamers. It is estimated by the Indonesian government that 2.7 billion individuals suffer from gaming addiction.
Syifa Sofia Wibowo +1 more
doaj +1 more source
Reachable Workspace as a Clinical Outcome for Upper Extremity Function: A Narrative Review
ABSTRACT Motion sensing technology can be utilized to capture detailed upper extremity (UE) motion to reconstruct an individual's three‐dimensional (3D) reachable workspace (RWS). The RWS can be quantified as relative surface area (RSA), providing an innovative surrogate measure to assess UE mobility and function.
Jay J. Han +3 more
wiley +1 more source
The prevalence and possible risk factors of gaming disorder among adolescents in China
Background Nowadays, moderate gaming behaviors can be a pleasant and relaxing experiences among adolescents. However, excessive gaming behavior may lead to gaming disorder (GD) that disruption of normal daily life. Understanding the possible risk factors
Lina Zhang +4 more
doaj +1 more source

