Results 111 to 120 of about 1,726,936 (307)

Battling Underaged Online Video Gamers: Probing the Negative Effects of Online Video Gaming Addictions on Young Adolescents

open access: yesAsian Journal of Media and Communication, 2021
Many countries, including China, have declared online video gaming addictions among children and young adolescents as a public health emergency. With these growing concerns about the number of times children and young adolescents of school-going age spend time playing online video games, this study seeks to examine the adverse effects of online video ...
openaire   +2 more sources

Developing a Typology of Korean Women Leaders' Resistance to Their Token Status in the Workplace

open access: yesHuman Resource Development Quarterly, EarlyView.
ABSTRACT Despite remarkable economic development in South Korea (Korea), there are only a few women leaders, and they face challenges in the gendered workplace where organizational constraints and traditional values coexist. In a reanalysis of narratives of Korean women leaders (KWLs), using an ideal‐type analysis as a novel qualitative research method,
Yonjoo Cho   +4 more
wiley   +1 more source

Gaming addiction in adolescence (revisited) [PDF]

open access: yes, 2014
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core  

Predicting Major Depression Among Diverse Online Gamers: The Role of Internet Addiction and Spirituality

open access: yesJournal of Addictions &Offender Counseling, EarlyView.
ABSTRACT This study analyzed whether religious or spiritual affiliation and therapy enrollment protect against symptoms meeting Major Depressive Disorder criteria beyond demographic, Internet addiction, and described therapy enrollment. Findings illustrated one risk factor and one protective factor associated with experiencing symptoms that meet Major ...
Lindsay A. Lundeen, John R. McCall
wiley   +1 more source

Depression, Internet Gaming Disorder, and the moderating effect of the gamer-avatar relationship: an exploratory longitudinal study [PDF]

open access: yes, 2017
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the
Adams, BLM   +4 more
core   +1 more source

Turning Down Mum's Cooking: The Ethics of Dietary Difference within Families

open access: yesJournal of Applied Philosophy, EarlyView.
ABSTRACT Although food ethicists have called for greater attention to the relational context of eating for over a decade, the context of ‘eating with family’ remains largely ignored. But the family is both a morally specific relational context and one within which many people do most of their eating.
Megan A. Dean
wiley   +1 more source

Who Am I When You're a Bot? Relational Identity and AI Companions

open access: yesJournal of Applied Philosophy, EarlyView.
ABSTRACT Self‐conceptions provide a framework through which we can make sense of ourselves, interpret and navigate the world, plan our lives, and relate to others. Relational influences can greatly shape them, for instance, when others react to us or offer advice. What if this ‘other’ is not a human being, but an AI?
Muriel Leuenberger
wiley   +1 more source

The impact of heavy (excessive) video gaming students on peers and teachers in the school environment: a qualitative study [PDF]

open access: yes, 2018
Video gaming has now become very popular among children and adolescents. Because of the increasing use of videogames, the debate concerning the effects of video games has been ongoing, particularly in terms of gamers’ social lives.
Griffiths, MD, Yel, S, Yılmaz, E
core   +1 more source

Are Online Social Experiences Associated With General Interpersonal Problems? A Circumplex Assessment

open access: yesJournal of Clinical Psychology, EarlyView.
ABSTRACT Objective Social media use can promote social connection but also often includes negative experiences, raising questions about its associations with broader interpersonal functioning. Methods This preregistered study used the interpersonal circumplex (IPC) to examine associations of self‐reported online social support and negativity, and ...
Timothy W. Smith   +4 more
wiley   +1 more source

Neurobiological correlates in Internet Gaming Disorder: a systematic literature review [PDF]

open access: yes, 2018
Internet Gaming Disorder (IGD) is a potential mental disorder currently included in the third section of the latest (fifth) edition of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) as a condition that requires additional research to ...
Ashburner   +79 more
core   +4 more sources

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