Results 91 to 100 of about 1,726,936 (307)

Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement

open access: yesComprehensive Psychiatry
Background: The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming ...
Rita Horváth   +4 more
doaj   +1 more source

Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety and trait anxiety [PDF]

open access: yes, 2010
Research into online gaming has steadily increased over the last decade, although relatively little research has examined the relationship between online gaming addiction and personality factors.
Biao-Bin V   +6 more
core   +1 more source

Form flows function: Learner‐centered game Re‐design in a STEM classroom

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi   +2 more
wiley   +1 more source

Analysing Effects of Birth Order on Intelligence, Educational Attainment, Big Five, and Risk Aversion in an Indonesian Sample

open access: yesEuropean Journal of Personality, EarlyView., 2020
Abstract Few studies have examined birth order effects on personality in countries that are not Western, educated, industrialized, rich, and democratic (WEIRD). However, theories have generally suggested that interculturally universal family dynamics are the mechanism behind birth order effects, and prominent theories such as resource dilution would ...
Laura J. Botzet   +2 more
wiley   +1 more source

Predictors of authorised, unauthorised and persistent absence among secondary school pupils in Scotland

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This article examines the factors associated with persistent absenteeism (an absence rate of 10% or higher) and authorised and unauthorised absence among secondary school pupils in Scotland. Using linked administrative data, the analysis focuses on secondary school stages S1–S6 in three academic years.
Silvia Behrens   +6 more
wiley   +1 more source

Cooperative learning strategies to raise attainment in mathematics with pupils aged 11–16 years: A systematic literature review

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Cooperative learning is a widely adopted teaching method to improve academic achievement. This review synthesises existing research on the use of cooperative learning within a school setting for pupils aged 11–16 years. Such a review has not been undertaken to date and will present an evidence base for educators considering implementation ...
Patricia Hampson   +2 more
wiley   +1 more source

Adolescent gambling and gambling-type games on social networking sites: issues, concerns, and recommendations [PDF]

open access: yes, 2015
Research indicates that compared to the general population, teenagers and students make the most use of social networking sites (SNSs). Although SNSs were originally developed to foster online communication between individuals, they now have the ...
Griffiths, MD
core  

Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia [PDF]

open access: yes, 2016
International audienceVideo-game users represent 40% of the French population and adolescents are the primary users. Yet excessive playing of video games has become a problem in modern society and is manifesting itself in treatment centers for ...
Agnès Bonnet   +53 more
core   +4 more sources

Metacognition and Self-Scaffolding in MMORPGs: Case Study of an Adolescent Male Gamer

open access: yesThe Qualitative Report, 2015
The genre of massively multiplayer online role-playing games has become increasingly popular with adolescent males. While researchers have studied the social aspect of online role-playing games, there is little known about the metacognitive and self-scaffolding processes that players engage in as they navigate these digital immersive environments. This
openaire   +3 more sources

Rising Strong: Cultivating Resilience in Edible City Entrepreneurship. Insights Into the Landscape of Urban Food Initiatives

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT In response to growing global challenges, this study explores how social entrepreneurship within the Edible City movement contributes to building resilient, sustainable, and equitable urban food systems. Drawing on semistructured interviews with over 70 stakeholders across five cities—Berlin, Andernach, Oslo, Rotterdam, and Havana—we ...
Ina Säumel   +6 more
wiley   +1 more source

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