Results 81 to 90 of about 1,726,936 (307)
Zuranolone: A case study in (regulatory) rush to judgement?
Abstract Sage, in collaboration with Biogen, submitted a new drug approval for zuranolone for postpartum depression (PPD) and major depressive disorder (MDD) in December 2022. In August 2023, the US Food and Drug Administration granted approval for PPD but denied approval for MDD.
Lisa Cosgrove +4 more
wiley +1 more source
Lost in the chaos : flawed literature should not generate new disorders [PDF]
Kuss and colleagues’ paper ‘Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder’ sets out to examine issues relating to the concept. We agree that there are serious issues and extend their arguments by suggesting that the field lacks basic
Kardefelt-Winther, Daniel +1 more
core +1 more source
Career motivations and perceptions of teaching of 16–19‐year‐olds in England and Wales
Abstract The current study provides an understanding of career‐related motivations of 16–19‐year‐olds in schools and A‐level colleges in England and Wales. The 672 participants (62% women) were asked to complete a modified version of the Motivations for Career Choice and the Persistence Research in Science and Engineering scales and provide comments on
Sophie Thompson‐Lee +4 more
wiley +1 more source
Internet Gaming Disorder and Aggression: A Cross-Sectional Study
The prevalence of Internet gaming disorder (IGD) is growing on a global scale, leading to heightened concerns around adolescents’ aggressiveness. The presence of competition and lack of supervision in online gaming might provoke aggressive tendencies ...
Farhana Ambreen +2 more
doaj +1 more source
Problematic Gaming and Sleep: A Systematic Review and Meta-Analysis
Problematic gaming has been linked to poor sleep outcomes; however, these associations have not yet been synthesized quantitatively. This review employed a meta-analysis to investigate the relationship between problematic gaming and sleep-related ...
Joakim H. Kristensen +9 more
doaj +1 more source
Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents [PDF]
Aims Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play.
Colder Carras, M. (Michelle) +5 more
core +2 more sources
Abstract This scoping review has explored the interventions and approaches used by teachers in mainstream (general education) primary schools (students aged 4–11) to support self‐regulation skill development in the classroom. The review followed the PRISMA Extension for Scoping Reviews (PRISMA‐ScR) guidelines for reporting and was guided by the Joanna ...
Kim Griffin +3 more
wiley +1 more source
To determine the patronization of psychological maladjustment of the individual in the context of various models of socialization in the subcultural space, 143 adolescents were surveyed, among whom 93 respondents were representatives of youth subcultures:
Anastasia Chelakhova
doaj +1 more source
Internet addiction in adolescents: prevalence and risk factors [PDF]
As new media are becoming daily fare, Internet addiction appears as a potential problem in adolescents. From the reported negative consequences, it appears that Internet addiction can have a variety of detrimental outcomes for young people that may ...
Griffiths, MD +4 more
core +1 more source
Abstract Valuing parental engagement, as part of home–school collaboration, can benefit children's learning. This article focuses on parents and school‐based staff's (N = 120) experiences of children's learning occurring at home during the COVID‐19 lockdowns (2020–2021), both school‐mandated and other learning activities.
Ashley Brett +5 more
wiley +1 more source

