Results 71 to 80 of about 1,726,936 (307)
ABSTRACT Healthy lifestyle behaviors, including physical activity, screen time, sleep, and diet quality, are important determinants of mental health, yet little is known about how these behaviors cluster among children with neurodevelopmental disorders.
Matthew Bourke +4 more
wiley +1 more source
Internet gaming disorder (IGD) and competitiveness, influenced by gaming preferences, present growing challenges for adolescents. This cross-sectional study examines gender differences in IGD and competitiveness among adolescent gamers (boys: n = 227 ...
Farhana Ambreen +5 more
doaj +1 more source
Younger adolescents’ perceptions of physical activity, exergaming, and virtual reality:qualitative intervention development study [PDF]
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEngage study aims to test whether a virtual reality (VR) exergaming intervention can engage younger adolescents (13-15 year old) with physical activity ...
Farič, Nusa +8 more
core +5 more sources
ABSTRACT A recent “hierarchical” reinterpretation of the neurological basis of autism suggests that in autism with early language delay, perceptual processing may be favored over the integration of transmodal information. This model is largely based on neuroimaging findings relating to visual processing, but predicts a corresponding reorganization in ...
Luodi Yu +3 more
wiley +1 more source
IntroductionLong-term exposure to negative emotions (e. g., anxiety, depression, loneliness) in adolescents has been reported to inhibit psychological growth and contribute to academic stress, aggression, and problem behaviors, including pathological ...
Jeong Ae Kim +3 more
doaj +1 more source
Background There are no standard diagnostic criteria or interventions for internet gaming addiction (IGA) even though IGA is one of the most pervasive public health issues among youth worldwide. Internet gaming reasons or motivations have been studied as
Nahyun Kim +4 more
doaj +1 more source
Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD +3 more
core +1 more source
ABSTRACT The aim of this study was to examine time perception (i.e., the sense of the duration, order and passage of time) and event‐ and time‐based prospective memory (PM; i.e., the ability to recall an intention to perform an action in the future) in adults across the wider autism spectrum including those with intellectual disabilities.
Daniela Nürnberg, Mareike Altgassen
wiley +1 more source
A cross-sectional study on extensive gaming in adolescents
Background: Extensive gaming and the consequences thereof is frequently reported from child and adolescent psychiatry and school health care. The behavior is associated with compulsion, psychiatric and physical symptoms, impaired cognitive development ...
Frida André +5 more
doaj +1 more source
The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core +2 more sources

