Results 261 to 270 of about 1,726,936 (307)
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Online computer gaming: a comparison of adolescent and adult gamers.

Journal of Adolescence, 2004
ABSTRACTDespite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used to examine various factors of online computer game players (n=540) who played the most popular online game Everquest.
M. Griffiths, M. Davies, D. Chappell
semanticscholar   +5 more sources

Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong.

Social Science & Medicine, 2023
OBJECTIVE The current study aimed to examine the latent heterogeneity of gaming and social withdrawal behaviors in internet gamers and their associations with help-seeking behaviors.
T. C. Fong   +6 more
semanticscholar   +5 more sources

Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study

Computers in Human Behavior, 2018
Adolescents who engage in habitual digital gaming activities may be at risk of gaming disorder. Regular periods of gaming abstinence may reduce gaming urges and control gaming at healthy levels. This study examined the impact of 84-hour gaming abstinence
Carl D. Evans   +2 more
semanticscholar   +5 more sources

Examining the Influence of Actual-Ideal Self-Discrepancies, Depression, and Escapism, on Pathological Gaming Among Massively Multiplayer Online Adolescent Gamers

Cyberpsychology, Behavior, and Social Networking, 2011
This study examined whether actual-ideal self-discrepancy (AISD) is related to pathological gaming through escapism as a means of reducing depression for adolescent massively multiplayer online gamers. A Discrepancy-reduction Motivation model of pathological video gaming was tested. A survey was conducted on 161 adolescent gamers from secondary schools.
D. Li, A. Liau, A. Khoo
semanticscholar   +5 more sources

Online video game addiction: identification of addicted adolescent gamers.

Addiction (Abingdon, England), 2010
AIMS To provide empirical data-driven identification of a group of addicted online gamers. DESIGN Repeated cross-sectional survey study, comprising a longitudinal cohort, conducted in 2008 and 2009.
Antonius J. van Rooij   +4 more
semanticscholar   +7 more sources

Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China.

Addictive Behaviors, 2022
The significance of Internet gaming time's dosage effect on Internet gaming disorder (IGD) may depend on gamers' characteristics. Majority of the gamers with extensive gaming time do not develop IGD.
Yanqiu Yu   +4 more
semanticscholar   +3 more sources

Subtypes of Adolescent Video Gamers: a Latent Class Analysis

International Journal of Mental Health and Addiction, 2015
Objective Excessive video gaming may represent a behavioural addiction among adolescents. The objective of this study was to identify and describe the taxonomy of problem gamers based on responses to the Problem Video Game Playing (PVP) scale. Methods Data based on 3338 Ontario high schoolers sampled from 103 schools (aged 11–20; male = 51 %) who ...
G. Faulkner   +3 more
semanticscholar   +2 more sources

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