Results 281 to 290 of about 1,726,936 (307)
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Sex Roles, 2019
Many adolescents spend a great deal of time playing online games and may be exposed to sexism while playing. The present study aimed to understand the sexism experienced by adolescents in online gaming in South Korea. Data were collected from July to September 2018 from 25 high school students (15 female, 10 male), recruited via purposive sampling, who
Kwisoon Choe, Sun-Jae Doh, Jeongmin Ha
openaire +1 more source
Many adolescents spend a great deal of time playing online games and may be exposed to sexism while playing. The present study aimed to understand the sexism experienced by adolescents in online gaming in South Korea. Data were collected from July to September 2018 from 25 high school students (15 female, 10 male), recruited via purposive sampling, who
Kwisoon Choe, Sun-Jae Doh, Jeongmin Ha
openaire +1 more source
Journal of Behavioral Addictions
Background and Objectives Internet gaming disorder (IGD) is a growing public health concern, especially among adolescents. However, most IGD studies are cross-sectional, leaving its developmental course poorly understood.
Pu Peng +14 more
semanticscholar +1 more source
Background and Objectives Internet gaming disorder (IGD) is a growing public health concern, especially among adolescents. However, most IGD studies are cross-sectional, leaving its developmental course poorly understood.
Pu Peng +14 more
semanticscholar +1 more source
2022
The purpose of this study was to examine the longitudinal relationship between problematic online gaming and subjective health complaints and depressive symptoms, and the moderation of console-gaming aggression (i.e. verbal aggression, camping, trolling) in this relationship. Participants were 202 adolescents (86% boys; M age = 12.99 years) in the 7(th)
Wright, Michelle F. (Dr.) +1 more
openaire +1 more source
The purpose of this study was to examine the longitudinal relationship between problematic online gaming and subjective health complaints and depressive symptoms, and the moderation of console-gaming aggression (i.e. verbal aggression, camping, trolling) in this relationship. Participants were 202 adolescents (86% boys; M age = 12.99 years) in the 7(th)
Wright, Michelle F. (Dr.) +1 more
openaire +1 more source
The Motivational Process Model of Adolescent Online Gamers' Playing Intention
Acta Psychologica Sinica, 2009Hong-Xia ZHANG, Yi XIE
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Friendship quality matters for multiplayer gamers
2013Item does not contain ...
Rooij, A.J. van +4 more
openaire +2 more sources
Psychosocial causes and consequences of pathological gaming
Computers in Human Behavior, 2011Jeroen S. Lemmens +2 more
semanticscholar +1 more source
Effects of Violent Video Game Exposure on Inhibitory Control in Adolescent Gamers
2020openaire +1 more source

