Results 61 to 70 of about 223 (205)
Adult playfulness describes individual differences in (re)framing situations so that they are experienced as entertaining, and/or interesting, and/or intellectually stimulating. There is increasing interest in its role for romantic life.
Kay Brauer +2 more
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ABSTRACT Work engagement has garnered significant attention from researchers and practitioners in recent decades, and several meta‐analyses have examined its stable, between‐person correlates. However, work engagement also has a dynamic component, meaning that it varies daily, across situations, and within individuals.
Jan Luca Pletzer +4 more
wiley +1 more source
IntroductionDo playful people perceive, approach, and respond to their environment and life events differently than less playful individuals? While playfulness has been theorized to affect how individuals frame or reframe situations, this widely accepted
Xiangyou Shen, Zoe Crawley
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Playful Learning, Events and Activities to Engage Adults.
Book review of "Playful Learning, Events and Activities to Engage Adults", editors Nicola Whitton & Alex Moseley, ISBN: 9781351021869.
openaire +2 more sources
ABSTRACT The non‐rationalist view of morality holds that all employees—including “good” apples—are liable to do bad because they are susceptible to moral biases in everyday situational encounters. In contrast, the rationalist or trait view suggests that employees with strong moral character should be resilient against moral biases across situations and
Babatunde Ogunfowora +3 more
wiley +1 more source
Playfulness is a critical concept for the study of games, play, and adult well-being. Empirical and theoretical works have argued for the major influence it has in adult lives around the globe. Despite these affirmations, one of the most commonly described barriers for further work is that there remains little clarity on how playfulness can be ...
openaire +3 more sources
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source
ABSTRACT Amid rising loneliness and declining community participation, service environments have become increasingly important sites of everyday social interaction. Existing research has largely treated Third Place as a property of a space, leaving unexplored how individual customers come to perceive a servicescape as a social home.
Asha Worsteling +3 more
wiley +1 more source
From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments
ABSTRACT Positive nursing practice environments are fundamental to patient safety, care quality, and nurses’ well‐being. However, few structured and evidence‐based interventions have been developed to actively strengthen these environments and foster collaboration among nursing teams.
Soraia Cristina de Abreu Pereira +2 more
wiley +1 more source
How can children and young people have a voice in urban treescapes?
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr +10 more
wiley +1 more source

