Results 181 to 190 of about 1,711 (236)

Virtual reality for multiple sclerosis rehabilitation. [PDF]

open access: yesCochrane Database Syst Rev
De Keersmaecker E   +7 more
europepmc   +1 more source

A Model for Describing Alternate Reality Games

Lecture Notes in Computer Science, 2018
Alternate Reality Games (ARGs) are a form of transmedia storytelling that are difficult to describe and analyse due to their inherent ephemerality and use of multiple media channels. But critical analyses of ARGs and a deeper understanding of how they work are needed for both improvements in ARG design theory, and to aid in the preservation of ARG ...
Ryan Javanshir   +2 more
exaly   +2 more sources

Alternate reality gaming

Communications of the ACM, 2008
Millions update the state of the game on the way to a common conclusion, in one case to help the Operator regain control of a spaceship and bring her crew back to the future.
Kim J.Y., Allen J.P., Lee E.
openaire   +1 more source

Alternate reality games and groupwork

Proceedings of the 16th ACM international conference on Supporting group work - GROUP '10, 2010
Alternate reality games (ARGs) represent a unique form of group collaboration. The comparison of ARGs to more traditional groupware systems around themes of group formation and collective storytelling provides several questions for the study of groupwork and groupware systems.
David Gurzick   +2 more
openaire   +1 more source

Alternate reality games

Proceedings of the 38th annual ACM SIGUCCS fall conference: navigation and discovery, 2010
In January and February 2010, a project team at the University of North Carolina at Chapel Hill ran the University's first alternate reality game (ARG) designed for learning. This paper describes the design of the ARG and offers suggestions for creating, marketing, and running an educational ARG.
Elizabeth A. Evans   +4 more
openaire   +1 more source

Assessment in Serious Alternate Reality Games

2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2018
The pedagogical application of Alternate Reality Games (ARGs) is relatively new, and there is little knowledge in how to align ARGs and Game-Based Learning (GBL). Presented is a design-based research study that included the creation of an artefact, Plunkett's Pages, an ARG designed to teach players about events from Ireland's rebellious 1916 Easter ...
Ronan Lynch   +2 more
openaire   +1 more source

The militarization of teamwork in alternate reality gaming

Proceedings of the 2013 conference on Computer supported cooperative work companion, 2013
This ongoing research project examines ad-hoc virtual teamwork in playful environments. Our results suggest that alternate reality game (ARG) players devise leadership structures spontaneously over short periods of time, in response to a lack of formal structure.
Tamara Peyton   +2 more
openaire   +1 more source

Designing reusable alternate reality games

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013
Successful Alternate Reality Games (ARGs), such as The Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, millions of spectators from around the world. ARGs require significant resources not only in terms of initial design, but also in implementation, since live, dynamic interplay between players ...
Derek L. Hansen   +4 more
openaire   +1 more source

Alternate Reality Games

2014
What. Urban Games are games that take place in the real-world of the players, and which make use of the properties of the city. Alternate Reality Games (ARGs) are urban games that pretend to be conspiracy theories that really are happening in the life of the players.
  +6 more sources

Designing alternate reality games

CHI '12 Extended Abstracts on Human Factors in Computing Systems, 2012
An Alternate Reality Game (ARG) is a form of transmedia storytelling, with narrative elements that are distributed across multiple communications platforms, ranging from print materials to mobile devices. ARGs also represent a new genre of transmedia practice where players collaboratively hunt for clues, make sense of disparate information, and solve ...
openaire   +1 more source

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